Weekly Video Time! @whoisdrigax is back again with another fantastic Node Material Editor tutorial. The inspiration for this one comes directly from the community! Jump in and check it out!
youtu.be/0re82mEd1n8#babylonjs
Web developers: We've added a new experimental flag to use WebGPU in Microsoft Edge (and other Chromium browsers). This is currently only available in Canary. Enable the "Unsafe WebGPU" in edge://flags to try it out, and let us know what you think!
Hey All! In this week's video, @PatrickCRyan shows us everything we need to know, to add basic lighting to your custom Node Material creations.
youtu.be/BU9BTUkdYDY
@whoisdrigax is back with part 2 of the "Create Your Own Toon Shader" video series. This week: Adding a Specular Highlight!
Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks!
youtu.be/wtrIbGmuJ2o
GLTF support for ClearCoat and Specular extensions already available in @babylonjs :-)
You can try it in the sandbox or the playground: babylonjs-playground.com/fra…
Ever wanted to create your own Toon Shader? @whoisdrigax shows us how, by kicking off on an awesome new 3-part series.
Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks!
youtu.be/K0PXzE1hJXg
Weekly video time! @pirate_jc is back again. This time to walk through how to use external assets in your Babylon projects and discuss one of many optimizations the engine does behind the scenes to maintain the best possible performance!
youtu.be/3D6BtdMnnQI
New Video! This week @pirate_jc talks about how to create conditional branching logic in shaders, without inducing the performance hit of If/Else statements. Check out the power of the Step Node!
youtu.be/FwtFroNMmxw#babylonjs
New Weekly Video! @deltakosh shows you how to take any shader you've created in the Node Material Editor, and use it within your Babylon scene!
youtu.be/F0Lh73I_6Z8