Explore and Troubleshoot your WebGL scenes easily.

SpectorJS retweeted
Happy New Year! In this week's video @bghgary helps us ring in the new year with a fantastic first look at Babylon Native! youtu.be/JL081J38ens
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Had a very hard to find bug in #GPUjs found and fixed last week with the help of @sebavanjs (one cool guy!) and @SpectorJS (one cool tool!). TY! Also, the stuff @sebavanjs and team is doing with #BablylonJS is pretty fantastic! - playground.babylonjs.com/#3I…
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SpectorJS retweeted
Weekly Video Time! @whoisdrigax is back again with another fantastic Node Material Editor tutorial. The inspiration for this one comes directly from the community! Jump in and check it out! youtu.be/0re82mEd1n8 #babylonjs
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SpectorJS retweeted
Hey @firefox / @FirefoxDevTools can we stop all of that? We are about to drop support for Firefox just because of this painful process...github.com/BabylonJS/Spector… cc @sebavanjs @SpectorJS
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Web developers: We've added a new experimental flag to use WebGPU in Microsoft Edge (and other Chromium browsers). This is currently only available in Canary. Enable the "Unsafe WebGPU" in edge://flags to try it out, and let us know what you think!
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SpectorJS retweeted
How the spark was ignited...my personal relationship with computer and 3D medium.com/@babylonjs/where-…
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SpectorJS retweeted
Hey All! In this week's video, @PatrickCRyan shows us everything we need to know, to add basic lighting to your custom Node Material creations. youtu.be/BU9BTUkdYDY
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SpectorJS retweeted
Replying to @nicklowbar
@whoisdrigax is back with part 2 of the "Create Your Own Toon Shader" video series. This week: Adding a Specular Highlight! Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks! youtu.be/wtrIbGmuJ2o
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SpectorJS retweeted
And what about Sheen in GLTF ? @babylonjs already supports it as well :-) babylonjs-playground.com/fra…
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Just shipped a new feature: multi canvases with one engine (aka multi views) forum.babylonjs.com/t/new-fe… #babylonjs
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SpectorJS retweeted
GLTF support for ClearCoat and Specular extensions already available in @babylonjs :-) You can try it in the sandbox or the playground: babylonjs-playground.com/fra…
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SpectorJS retweeted
Ever wanted to create your own Toon Shader? @whoisdrigax shows us how, by kicking off on an awesome new 3-part series. Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks! youtu.be/K0PXzE1hJXg
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SpectorJS retweeted
Do you want to be in a Game Boy? link.medium.com/zfWQXj9oG0
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I feel like some of my biggest productivity boosts come from knowledge of new tools. Like finding out about SpectorJS by @babylonjs
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SpectorJS retweeted
Weekly video time! @pirate_jc is back again. This time to walk through how to use external assets in your Babylon projects and discuss one of many optimizations the engine does behind the scenes to maintain the best possible performance! youtu.be/3D6BtdMnnQI
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SpectorJS retweeted
Just added support for Offscreen canvas in #babylonjs! You can see a demo here (Needs Chrome or Edgium): babylonjs.com/demos/offscree… #webgl
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SpectorJS retweeted
New Video! This week @pirate_jc talks about how to create conditional branching logic in shaders, without inducing the performance hit of If/Else statements. Check out the power of the Step Node! youtu.be/FwtFroNMmxw #babylonjs
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SpectorJS retweeted
New blog from the team! @PolygonalSun is talking about his journey when he joined the #babylonjs team. Love the feedback!! medium.com/@babylonjs/first-…
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SpectorJS retweeted
New Weekly Video! @deltakosh shows you how to take any shader you've created in the Node Material Editor, and use it within your Babylon scene! youtu.be/F0Lh73I_6Z8
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SpectorJS retweeted
Want to find out more about how the glTF Loader manages glTF extensions in Babylon.js? link.medium.com/3QJKp4DkXZ #babylonjs #gltf
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