Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: doc.babylonjs.com/features/f…
Wanted to share a screenshot of my current WIP. It's fun to build out these types of features quickly and easily with @babylonjs! #gamedev#opensource#oss
ALT A dramatically framed screenshot showing the player's ballistic path through a hazardous system on it's way towards (or in this case, past) their destination
Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies#pixel_art