Explore and Troubleshoot your WebGL scenes easily.

Reminder: Programmer for hire - (mostly web-based) computer graphics, creative coding, games Contract, permanent or consultancy Training: groups or one-to-one @WebGL, @OpenGL, #GLSL, #JavaScript, #Cpp, C#, #sql #3D, #AR, #VR, #WebAR, #WebVR @babylonjs, @threejs, @playcanvas
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SpectorJS retweeted
We are incredibly happy to announce that the latest version of Babylon.js, version 4.2 will be releasing on Nov 12th, 2020. We cannot wait to share it with you! The countdown has begun!!!! #theNextBabylonjs
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The slides of my SIGGRAPH talk “High Quality, High Performance Graphics in Filament” are available: PDF with notes (bit.ly/31sHeZg) and without (bit.ly/3joqZmb)
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Sébastien Vandenberghe, @BabylonJS Core Contributor and @SpectorJS Creator, will be judging your #WebXR entries in #js13k 2020! 2020.js13kgames.com/#sebasti… #WebGL #3D #WebVR #gamedev #BabylonJS #SpectorJS
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OK so I will plan to add support for them asap
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Made simulation speed more robust so can now go at 20x with no issues, though this footage is sped up so it's actually at 80x (first house at 19s). Imagine this but with more people and them working together to build a village 😍 #gamedev #indiedev #medieval #BabylonJS #lowpoly
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Replying to @pirate_jc
@pirate_jc continues to add onto his beloved Pirate Fort, this time showing us how to add sound fx to your Babylon.js creations with just 2 lines of code!!! Shout out to @grantabbitt for the Pirate Fort inspiration! #gamedev #indiedev #webdev #webgl youtu.be/W37j1VJ9Bas
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SpectorJS retweeted
We often get questions about how to progressively load #glTF assets with the MSFT_lod extension, so I wrote a small doc about it: bit.ly/3f2gen7 Thanks to @VladimirStudio and @MiiBond for the awesome car asset! @babylonjs @glTF3D
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Got another blog post today, this time we're revisiting debugging an issue with 3d geometry caused by floating point precision! medium.com/@babylonjs/messed…
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Worked out an (incomplete) solution for vertex-shader based trails on instanced geometry in @babylonjs - a shame you can't send arrays as attributes, so I ended up with a pile of vec3 buffers, but it works! All the cubes and trails in one draw with one vector updated per tick
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Do you want to make cool effects like this one with #babylonjs ? I did a blog post medium.com/@babylonjs/mesh-s… and you can play with this playground playground.babylonjs.com/#1B… Have fun!!!
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I've just blogged about the Sprite Editor I'm working on for #babylonjs medium.com/@babylonjs/devlog…
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First example from @babylonjs working in @NativeScript 🙂
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SpectorJS retweeted
Wanna have some good time creating Visual Effects? Give a try to our #babylonjs Particle Editor link.medium.com/rdwm314rk6
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Et évidemment, la vue 3D est aussi disponible ! [grâce à @babylonjs entre autres !]
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SpectorJS retweeted
oh and go @babylonjs which is the magic tech behind all this #babylonjs #webgl
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Super excited to share about a brand new feature we've added to Babylon.js. In this video, @pirate_jc walks us through the handy new Playground Templates feature! Can't wait to hear what everyone thinks about this one! youtu.be/SRvCe6N7mdE
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SpectorJS retweeted
There's a ton more we want to do to make it even easier for different types of folks, to create amazing 3D web experiences with Babylon.js. I took a minute to write this blog post describing our approach to making Babylon.js even more simple to use. medium.com/@babylonjs/solidi…
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