Making 3D easier since 2010.

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Three.js r185 released 🧡 threejs.org/changelog/?r185
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Alrighty, so I let Opus 5 complete another round of improvements on the kart racing game. Partial renders, mobile performance, controls/camera adjustments are much better now. Not sure what's more impressive, that AI can produce this.. or that this runs in the browser (thanks @threejs!). Mind blowing honestly. What should I do next? Try it out yourself here: racing.ryancampbell.com/ For those asking, I used @mattshumer_'s prompt described here: somethingbig.ai/gauntlet-loo…
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1104 photos from three years of traveling, and almost all of them only ever existed for 24 hours inside an IG story so I built them a wall you can pan in any direction without ever reaching an edge gallery.franpiaggio.com #threejs #webgl #creativecoding
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My 13-year-old son saw my screen and asked if players can demolish walls. Now they can!
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New random sampling method for three-gpu-pathtracer: blue noise dither sampling! It offsets a common random sequence for ALL screen samples, yielding a cleaner image in just a few samples. Screenshots are single sample scrambled sobol vs blue noise. Small writeup below👇
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I built an F1-inspired racing game that runs in your browser. hotlap-ecru.vercel.app/ Started with zero 3D experience, no game dev experience, and no real coding background. 2+ months later, it’s live. Give it a lap 🏁 #threejs #gamedev #blender #claude #formula1
I made an F1 themed web game & i cant wait to share it with y’all. 🏎️
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Had Opus 5 generate a Studio Ghibli-style plane chase scene. The flight, clouds, and camera movements combine to create a perfect cinematic shot—and it's all procedurally generated. Opus 5 + Three.js is ready to make stunning movies! #threejs #opus5 #vibecoding #creativecoding
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Opus 5 one-shotted Nuketown in a pastel art style. I expected a fun demo. Instead I got addicted and ended up building multiplayer. It’s free 👇
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4k @ 240 fps on my 3080 three.js WebGPU Radiance Cascades run on a 'light field' that doesn't care whether that light came from 10 lights or 10,000
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Testing the upcoming Mesh-to-Splat tool from Three.js Blocks 👀 It’ll be available through the three-blocks CLI, Blender add-on, and Cinema 4D add-on, with support for both 3DGS and 4DGS. And yes… Three.js Blocks will be back in just a few days :)
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I built a procedural Japanese temple generator built with @threejs . Live demo and source code can be found on @contra. contra.com/products/kDnhfz84… The building is generated, not modeled. Parameters drive floors, taper, column grid, roof curvature, wall systems, balconies and stairs. the structure resolves itself on every change. A karesansui garden re-fits to the resulting footprint. Weather, seasonal foliage and four physically-based lighting rigs run on top, with the particle systems GPU-instanced for real-time playback.
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A rising tide lifts all boats.
13M npm downloads / week 🚀
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My holy-shi moment of opus5. Homeworld Style Space RTS with OPUS 5 (workflow) 68.6k input, 4.6m output, 837.2m cache read, 13.6m cache write ($632.65) --- Models: generated, Asset: none. Besides minor game play issues, watching model cook this is beyond my imagination.
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Worked on Pocket Skatepark again… and it’s starting to feel like a proper little game 👀 Added music, procedural SFX, quests, NPCs, improved combos and a much stronger comic cel-shaded look. You can now also ragdoll off your board, get back up and run around until you find it again 😅 The NPCs are still learning how floors work though… @TheSandboxGame #GameJam × @threejs x awesome assets from @KenneyNL
I was supposed to be polishing Ricochet Rascals… so naturally I built another game instead 😅 Meet Mini Skatepark — a colorful cel-shaded skating minigame filled with bowls, ramps, speed, big air, combos and glowing skate trails. Just a fun little change of pace… that may already be becoming a much bigger game than intended 👀 Vibe-coded with Sandbox Studio + @threejs for the @TheSandboxGame #GameJam 🛼✨
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I ran Claude Opus 5 in one marathon session for 24 hours straight, and ended up with this game. No external assets or code. Every pixel and sound was built by Claude. Prompts, workflow, code, and link below. (sound on!)
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Thought I'd try getting Opus 5 to build a Kart racing game after seeing what @mattshumer_ did. Still drops some frames but this is amazing what was competed just yesterday! Everything drawn from scratch programmatically with @threejs in the browser. Try it out here: racing.ryancampbell.com
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I had such a nice discussion tonight with @onirenaud about our approachs for TSL-Precompile. Current coverage is about 99.5% 😊 DM for early access to vite-plugin-tsl-precompile 🚀
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img2threejs - v1.4 is officially released 🚀 This release is all about reconstruction quality. ✨ What’s new: 1. Real internal structures instead of hollow shells 2. More accurate colors & PBR materials 3. Fine-grained parts for complex animations 4. Better volumetric reconstruction (not simple extrusions) 5 Measurement-driven geometry for more faithful proportions 👉 Showcase: Glock-18 | Ghost Protocol ( The reference images for this showcase were taken from Tradeit.gg ) - 2 reference images - 1 prompt 🤪 - ~250K tokens 🔗 OpenSource: ⁠github.com/img2threejs/img2t… 🎮 Live demo: ⁠img2threejs.github.io/img2th… #img2threejs #threejs #3DGeneration #AISource #tradeit
Made with AI
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Showcase of my forest library for @threejs using @WebGPU. Still working on the performance, however it currently holds around 60 FPS. The trees are procedural, and can be rendered with more quality if standalone. Both the tree library and the forest library is going to be part of my upcoming threejsworlds pack. More on that later. Let me know what you think!
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I asked Opus 5 to build a Katamari clone. 2 hrs + 290M tokens later, I got this: - Game feel so good it's ridiculous - NPCs that actually run away when you're big - Quirky dialogue as a nod to the original - Cartoonish shaders (didn't ask for this, it just did it) All HTML + Three.js It's not perfect, but holy crap...
Claude Opus 5 one-shotted this game. EVERYTHING you see in this demo is custom code... not a single external asset was used. AI games are going to be amazing. (sound on)
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I'm open-sourcing my Three.js game dev skills. Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more. Everything is free: github.com/MengTo/Skills Play the game: vesperfall.mengto.chatgpt.si… Game assets: vesperfall.mengto.chatgpt.si…
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