Explore and Troubleshoot your WebGL scenes easily.

SpectorJS retweeted
Check out the experimental implementation of the new WebGPU API, for high-performance 3D graphics and data-parallel computation on the web. You can try a live demo in Safari Technology Preview 91. webkit.org/blog/9528/webgpu-…
11
129
487
This is the last week of the js13kgames.com #js13k #js13kgames #gamedev competition! Tons of cool prizes, no entry free, and a great restriction: can you make an entire videogame using under 13kb total? Check it out: there's more than enough time to join right now.
1
5
12
👩‍💻👨‍💻 Get started with GPU Compute on the Web to perform data-parallel computations using the GPU thanks to #WebGPU. Check out developers.google.com/web/up… and let us know what you think at github.com/gpuweb/gpuweb
3
48
119
medium.com/@babylonjs/babylo… New blog post about Babylon AR, bringing easy-to-use computer vision to @babylonjs web apps. Check it out!
1
15
24
SpectorJS retweeted
Please welcome Sébastien Vandenberghe, @babylonjs core contributor and @SpectorJS creator, who will be judging your #js13k #WebXR entries this year! js13kgames.com/webxr#sebasti… #WebGL #glTF
8
14
SpectorJS retweeted
2
10
36
SpectorJS retweeted
Check out a sneak peek of the new Node Material Editor coming with Babylon.js 4.1 in the fall! We cannot wait for everyone to try it out! youtu.be/34uIGJH0ySU
2
16
47
SpectorJS retweeted
"A Tale of Two Exporters" by @whoisdrigax or how we are improving our #glTF exporters for @Adsk3dsMax and @AdskMaya #babylonjs medium.com/@babylonjs/a-tale…
1
12
22
SpectorJS retweeted
Why size matters a lot when creating frameworks link.medium.com/cTye18CAgY #babylonjs #weblg #es6
3
10
32
SpectorJS retweeted
We are working on the Babylon Native project in the open on GitHub! github.com/BabylonJS/Babylon…
2
11
29
Crazy mesh morph with @babylonjs It took me a while, but it was totally worth it 😎 (also, I cannot stop playing with it 😂) #babylonjs #webgl #mesh #morph #blender #creativedev #creativecoding
2
10
88
SpectorJS retweeted
Discussing about VRML and Java applets with ⁦@mrdoob
4
6
46
CS 1.6 Nostalgia :). This works on Android now. Thanks to @babylonjs. Check it out: cs16.herokuapp.com. #counterstrike #csgomemes #gaming @CSPPAgg.
2
1
SpectorJS retweeted
High quality consistent rendering is the backbone of Babylon.js. Our goal is to render the most beautiful images possible! We recently discovered that we had some work to do in how we handle high-contrast image-based lighting (IBL)... check out the story! medium.com/@babylonjs/using-…
1
16
73
SpectorJS retweeted
#babylonjs Editor, playing with the Behavior Code Editor to create a Third Person Camera component! Some post-processes from @Shadertoy as a bonus :)
1
6
14
SpectorJS retweeted
Thanks to @_binomial and @Google for making the source open for Basis Universal Texture Format!! It is now officially supported by #babylonjs!!! Special thanks goes to @richgel999 @sehurlburt Live demo here: babylonjs-playground.com/#4R…
1
15
52