Tomorrow with @mrdoob we'll talk WebGL and WebGPU at #io19, tune-in to our session to learn how to try the latest and greatest of graphics on the Web! events.google.com/io/schedul…
Babylon 4.0 is HERE!!!
With a powerful new Inspector, best-in-class physically based rendering, countless optimizations, and much more, Babylon.js 4.0 brings powerful, beautiful, simple, and open 3D to everyone.
medium.com/@babylonjs/babylo…#babylonjs4
I just discovered Spector.js, OMG!! spector.babylonjs.com/ It helped me reduce the draw calls of my @phaser_ game from 110 to 20!! Great tool to debug #WebGL, very helpful and easy to use!!
Part 8 of the Babylon Inspector video series is here and Patrick's back with an intro into using post-process render pipelines in Babylon!
Let's Go 4.0!!!!
youtu.be/imNGaP3VogU#babylonjs4
“A Tale of a Bug” by @sebavanjs... a really fun story about a bug, a developer and how important it is to always doubt your own code
link.medium.com/TrTdVtybbW
6 more days to Babylon 4.0!!!
Hope you can take a moment to check out the fifth video in our Inspector overview series!
youtu.be/7t9kRCzTP8M#babylonjs4
Happy Friday Everyone!!! The road to Babylon 4.0 is getting shorter!!!
Check out the fourth video in our Inspector overview series!
youtu.be/YaSscG5PBf0#babylonjs4
Countdown to Babylon 4.0 continues!!! Who's getting excited???!!!
Here's the third video in our new Inspector overview series.
youtu.be/p8cZIP5Sdrc#babylonjs4
Countdown to Babylon 4.0 continues!!! To celebrate, we created a new video series, giving an overview of the powerful new Inspector! We'll send out a new video in this series, each day, as we countdown to release!
Check out the first video!
youtu.be/Xxqas3_b0mE#babylonjs4