Explore and Troubleshoot your WebGL scenes easily.

SpectorJS retweeted
Replying to @mrdoob
Spector.js has a Shader Editor built-in If you use their hook. It could be a "non-browser" related solution. If you are interested I can try to work on some POC integration with three.js github.com/BabylonJS/Spector…
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SpectorJS retweeted
#babylonjs 4.0 wow that is #awesome wonderful to see all the progress
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SpectorJS retweeted
Also, check out @SpectorJS for an awesome WebGL debugger. I was having issues when rendering FBOs on WebGL2 and I managed to fix them pretty fast thanks to this great tool. spector.babylonjs.com/
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SpectorJS retweeted
That is what I call a Pull request :D github.com/BabylonJS/Babylon… #babylonjs is not fully ESNext compliant WHILE staying also compliant with vanilla JS and UMD.. Congrats to Sebastien Vandenberghe for his hard work!! You can now treeshake babylon.js code!!!!!
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SpectorJS retweeted
“Our Journey into the Module World.” or how we moved #babylonjs from namespaces to the modules jungle link.medium.com/x6mykdYnCS
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SpectorJS retweeted
Get a sneak peak at our new Inspector v2.0!!! medium.com/@babylonjs/dev-lo… #babylonjs #webgl
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SpectorJS retweeted
Well, this is unexpected. The book "Physically Based Rendering" is now available for free online: pbr-book.org. And, I can't overemphasize this, it has LINKS within the book, so browsing the inline code is now trivial (credit to @marcosalvi for the notice)
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SpectorJS retweeted
So proud to announce the availability of #babylonjs 3.3! medium.com/@babylonjsv/annou… #webgl
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SpectorJS retweeted
Trevor Baron @trevorjbaron is a @babylonjs Software Engineer passionate about the 3D web. js13kgames.com/webxr#trevor
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SpectorJS retweeted
This year's special #WebXR category have its own judges that will focus their full attention on your entries created with @aframevr or @babylonjs js13kgames.com/webxr #js13k #WebGL #WebVR #gamedev
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SpectorJS retweeted
Sébastien Vandenberghe is a @babylonjs Core Contributor, @SpectorJS Creator and WebGL Enthusiast. js13kgames.com/webxr#sebasti…
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SpectorJS retweeted
We are looking for a motivated 3D web developer to join the awesome #babylonjs team. Do you want to be part of the cool 3D for the web family? Then enter there: careers.microsoft.com/us/en/…
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SpectorJS retweeted
New low lying fog demo with rotating GPU particles :) #babylonjs #webgl2 babylonjs-playground.com/fra…
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SpectorJS retweeted
#babylonjs 3.2 announcement video!
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SpectorJS retweeted
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SpectorJS retweeted
Glad to announce that our 3dsmax exporter for @glTF3D is ready to use: doc.babylonjs.com/exporters/… #babylonjs
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Quick Capture and Shader Editor are available in the new release: github.com/BabylonJS/Spector…. Check it out !
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SpectorJS retweeted
Do you want to win a cool T-shirt and be famous for few days ? Let's challenge !! babylonjs.com/githubuniverse cc @babylonjs @github
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So proud to represent @babylonjs with @RaananW at #githubUniverse. Let's add some fun, dare to face the challenge aka.ms/BJSChallenge ?
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SpectorJS retweeted
Babylon.js sandbox has full support for #glTF 2.0 (including support for drag'n'drop of files and folders) sandbox.babylonjs.com @glTF3D
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