Explore and Troubleshoot your WebGL scenes easily.

Spector.js just got more useful, adding programmatic control for when to capture #WebGL commands. See realtimerendering.com/blog/d… #threejs
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New Logo, New Version, Capture by code, Markers, Better Shader UX and more context information are all available in the new version.
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If you do WebGL and haven't used the Spector.js extension, get on it! It's great.
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SpectorJS retweeted
The entire WebGL Insights book is now free: 23 chapters on advanced topics from 42 authors and 25 reviewers! webglinsights.com/
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SpectorJS retweeted
Replying to @SpectorJS
@SpectorJS for debugging WebGL applications. Looks amazing. Will definitively check it out... @redplant3d
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SpectorJS retweeted
Babylon.js v3.0 is out!!!! blogs.windows.com/buildingap…#WebGL @glTF3D #WebVR
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SpectorJS retweeted
Finished our work fo #babylonjs on PBR material to align with #gltf spec! babylonjs.com/demos/pbrgloss… (doc here: doc.babylonjs.com/overviews/…) @gltf
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SpectorJS retweeted
Replying to @gordonnl @ivndn
Yeah! I've been spending quite a lot of time in @SpectorJS lately ❤️
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SpectorJS retweeted
Play with our new rendering pipeline: babylonjs-playground.com/#Y3… @babylonjs
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How to use @SpectorJS, a nice new tool for debugging @WebGL-based programs, by its creator, Sebastien Vandenberghe: realtimerendering.com/blog/d…
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New version: Comparing #webgl or #webgl2 frames happens more often than it should :-) You can now capture to a new tab in the extension.
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SpectorJS retweeted
Introducing support for efficient gaussian blur with linear sampling babylonjs-playground.com/#FB… @babylonjs
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@mrdoob @davrous It is much better without it ;-) you should have it deployed in the extension in a couple of hours
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Yep, I ll definitely do something for it :-)
Need debug info about #WebGL? Our new version has been deployed including memory and commands aggregated info: github.com/BabylonJS/Spector…
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I am all open to pull requests ;-) I dis not plan to support it so far. You should still be able to embed the js version in your code.
Mozilla Extension is now Available: addons.mozilla.org/en-US/fir… Enjoy !!!
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#WebGL #WebGL2 #SpectorJS free talks tomorrow @codenodeuk #london limited seats goo.gl/DHqM5w
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More texture supports incoming: #webgl2 texture 2d array, texture 3d as well as compressed ones.
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SpectorJS retweeted
Just had my first debugging session with @SpectorJS, and just WOW, this is an amazing tool! spector.babylonjs.com/ #WebGL #WebGL2
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