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SpectorJS
@SpectorJS
Explore and Troubleshoot your WebGL scenes easily.
spector.babylonjs.com
Joined April 2017
Tweets
208
Following
76
Followers
207
Likes
330
15 Photos and videos
15 Photos and videos
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SpectorJS retweeted
Eric Haines
@pointinpolygon
16 Aug 2017
Spector.js just got more useful, adding programmatic control for when to capture
#WebGL
commands. See
realtimerendering.com/blog/d…
#threejs
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SpectorJS
@SpectorJS
16 Aug 2017
New Logo, New Version, Capture by code, Markers, Better Shader UX and more context information are all available in the new version.
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SpectorJS retweeted
moved to @gregtatum@fosstodon.org
@gr3gtatum
7 Aug 2017
If you do WebGL and haven't used the Spector.js extension, get on it! It's great.
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SpectorJS retweeted
Patrick Cozzi
@pjcozzi
26 Jul 2017
The entire WebGL Insights book is now free: 23 chapters on advanced topics from 42 authors and 25 reviewers!
webglinsights.com/
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SpectorJS retweeted
Martin Panknin
@mpanknin
25 Jul 2017
Replying to
@SpectorJS
@SpectorJS
for debugging WebGL applications. Looks amazing. Will definitively check it out...
@redplant3d
redPlant
@redplant3d
18 Jul 2017
Debugging
#webgl
with
@spectorJS
bit.ly/2uhOurr
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SpectorJS retweeted
Deltakosh
@deltakosh
12 Jul 2017
Babylon.js v3.0 is out!!!!
blogs.windows.com/buildingap…
…
#WebGL
@glTF3D
#WebVR
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SpectorJS retweeted
Deltakosh
@deltakosh
12 Jul 2017
Finished our work fo
#babylonjs
on PBR material to align with
#gltf
spec!
babylonjs.com/demos/pbrgloss…
(doc here:
doc.babylonjs.com/overviews/…
)
@gltf
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SpectorJS retweeted
mrdoob
@mrdoob
17 Jun 2017
Replying to
@gordonnl
@ivndn
Yeah! I've been spending quite a lot of time in
@SpectorJS
lately ❤️
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SpectorJS retweeted
Deltakosh
@deltakosh
15 Jun 2017
Play with our new rendering pipeline:
babylonjs-playground.com/#Y3…
@babylonjs
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SpectorJS retweeted
Eric Haines
@pointinpolygon
14 Jun 2017
How to use
@SpectorJS
, a nice new tool for debugging
@WebGL
-based programs, by its creator, Sebastien Vandenberghe:
realtimerendering.com/blog/d…
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SpectorJS
@SpectorJS
10 Jun 2017
New version: Comparing
#webgl
or
#webgl2
frames happens more often than it should :-) You can now capture to a new tab in the extension.
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SpectorJS retweeted
Deltakosh
@deltakosh
1 Jun 2017
Introducing support for efficient gaussian blur with linear sampling
babylonjs-playground.com/#FB…
@babylonjs
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SpectorJS
@SpectorJS
27 May 2017
@mrdoob
@davrous
It is much better without it ;-) you should have it deployed in the extension in a couple of hours
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SpectorJS
@SpectorJS
26 May 2017
Yep, I ll definitely do something for it :-)
SpectorJS
@SpectorJS
26 May 2017
Need debug info about
#WebGL
? Our new version has been deployed including memory and commands aggregated info:
github.com/BabylonJS/Spector…
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SpectorJS
@SpectorJS
23 May 2017
I am all open to pull requests ;-) I dis not plan to support it so far. You should still be able to embed the js version in your code.
SpectorJS
@SpectorJS
22 May 2017
Mozilla Extension is now Available:
addons.mozilla.org/en-US/fir…
Enjoy !!!
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SpectorJS retweeted
Carl Bateman
@CarlBateman
15 May 2017
#WebGL
#WebGL2
#SpectorJS
free talks tomorrow
@codenodeuk
#london
limited seats
goo.gl/DHqM5w
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SpectorJS
@SpectorJS
12 May 2017
More texture supports incoming:
#webgl2
texture 2d array, texture 3d as well as compressed ones.
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SpectorJS retweeted
Tarek Sherif
@thsherif
11 May 2017
Just had my first debugging session with
@SpectorJS
, and just WOW, this is an amazing tool!
spector.babylonjs.com/
#WebGL
#WebGL2
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