@babylonjs is a library of choice for building #WebXR Experiences and @RaananW will be sharing with us all about #WebXR support for @babylonjs at 15:00 PDT | 18:00 EDT | 22:00 UTC
We're hiring engineers! If you're in Latin America, have experience with 3D, web, and/or native app development, and want to work for one of the most dynamic and fun teams anywhere in the world, we want to hear from you!
bit.ly/3eOvK7Tbit.ly/2PHbIDI
We could not be more proud of partnering with @frame_vr on this incredible new release. Their amazing tool/ecosystem brings people together in more intimate and collaborative ways.
Congrats on the fantastic release!!!
#gamedev#indiedev#webdev#WebXR#webgl#Collaboration
FRAME BETA 2 IS HERE! 3D collab on the web.
👯more scale (60 at once)
♥️ emojis
🏡4 new environments
🧊..or upload your own!
㊙️speech to text + translation
🛩️spawn spots
🥽new VR UI
🥸 spectator mode
🎶screen share w/ audio
+ more!
All the details: learn.framevr.io/post/frame-…
👇 Here is something I've been working on for a while but had to put on hold.
It's a fast and tactical game made for web called Synthax. Made in Typescript, powered by @babylonjs and @colyseus.
➡️Check synthax.gg for more info
#gamedevjs#indiedev#TypeScript#js
Meet the "Martian Skiff scenario," a ridiculously complicated XR thought experiment we concocted to push ourselves to think about the future of XR in Babylon. Check out the blog post for excruciating detail! #BabylonJS#WebXRbabylonjs.medium.com/the-mar…
I've occasionally had folks ask me why/how I decided to work on @babylonjs full time.
I thought it was time to share the #personal story behind why this platform has drawn me in so deeply.
I hope this inspires you to "play."
babylonjs.medium.com/the-imp…
It's finally here! Checkout this fun little art gallery 🎨 I made using the @babylonjs#guieditor. You can use advancedTexture.parseFromSnippetAsync() to load GUI's directly from the snippet server!!! 😄
playground.babylonjs.com/#AJ…
#webgl community: Safari on the iOS 14.5 betas contains the latest WebGL 2.0 code on top of ANGLE. Test it by enabling Settings > Safari > Advanced > Experimental Features > "WebGL 2.0". It's safe to browse the web with this. Please try, and file issues on WebKit's bug tracker!