Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
Crap!! Only 4Gb adressable
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sebavan retweeted
@PatrickCRyan is back with another video this week. In this one we continue to take a look at the exciting new PBR node in the Node Material editor by combining PBR lighting with punctual lighting to create some killer materials! youtu.be/m5zsx_yPXZI #gamedev #indiedev
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sebavan retweeted
Did you hear that Babylon.js 4.2 is out and features PBR Nodes in the Node Material Editor! You asked and we delivered! This week, @PatrickCRyan kicks off a brand new video series demoing how to use it! youtu.be/CRg8P1Af1M0 #gamedev #indiedev #webdev #graphics #shader
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sebavan retweeted
Image tracking for #WebXR was added to chrome canary and @babylonjs's community asked to add that as a feature. Ask and you shall receive! PR will be submitted later today
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🚀 A @figmadesign plugin that lets you generate great visuals for anything you need in seconds! We have many templates varying from desktop to mobile to mobile. Powered by @babylonjs ❤️
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sebavan retweeted
Hey Everyone! @pirate_jc is back with part 2 of his video overview of the powerful new Custom Nodes feature in Babylon.js 4.2. We hope you're as excited about this as he is! youtu.be/9wL777qGpiI #gamedev #indiedev #webdevelopment #graphics #webgl #shader
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sebavan retweeted
Babylon.js sandbox users can now load textures (ktx2, png, jpg) via drag and drop! #babylonjs bit.ly/2IYdFrz
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sebavan retweeted
Congratulation to @ImangiStudios for this amazing game. Wanna add your Babylon.js Game to Poki? It is easy: aka.ms/BjsPoki
The game that forever changed mobile gaming is back with more treasures, more dangers, and a bigger monkey! Get ready to run! Never run out of fun with Temple Run 2 by @ImangiStudios. Play it for free on Poki: poki.com/en/g/temple-run-2 #html5 #gamedev #PlayItOnPoki @babylonjs
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sebavan retweeted
Inspired by Babylon.js’s latest release, I’ve been playing with transparent shadows. Nothing fancy, just dithering of the shadow map which means good shadow map filtering is required. The attached screenshot is just a PCF, so the dither pattern shows.
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This is one of those simple features that truly changes the way I work. I can't believe I ever made shaders without it!
Babylon.js version 4.2 is here!? This exciting new version has TONs of new features including the ability to create custom nodes in the Node Material Editor. In this video @pirate_jc walks you through how to use it! youtu.be/_bxAQM0pnzs #gamedev #indiedev #webdev #graphics
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Following @babylonjs 4.2 release nitter.catsarch.com/babylonjs/status/13269…😊, we can now focus even more on @WebGPU and to celebrate, here is yet another new supported feature and one of my favorite: Sprite Maps !!! #RETROGAMING
Today we are incredibly proud to introduce the latest evolution of the Babylon Platform, the amazingly #simple Babylon.js 4.2 babylonjs.medium.com/babylon… #theNextBabylonjs #powerful #beautiful #simple #OpenSource #gamedev #indiedev #webdev
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sebavan retweeted
We are leveraging babylon.js in #MicrosoftTeams to make our meetings canvas light up. Looking forward to this release!
Today we are incredibly proud to introduce the latest evolution of the Babylon Platform, the amazingly #simple Babylon.js 4.2 babylonjs.medium.com/babylon… #theNextBabylonjs #powerful #beautiful #simple #OpenSource #gamedev #indiedev #webdev
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sebavan retweeted
Tons of new tools, improved workflows, new features, and more. Babylon.js 4.2 looks great! babylonjs.medium.com/babylon…. Nicely shipped, @BabylonJS 👏🏼
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sebavan retweeted
Today we are incredibly proud to introduce the latest evolution of the Babylon Platform, the amazingly #simple Babylon.js 4.2 babylonjs.medium.com/babylon… #theNextBabylonjs #powerful #beautiful #simple #OpenSource #gamedev #indiedev #webdev
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Back again with a deep dive into one of my favorite screen-space shader effects implemented in @babylonjs: How to make your game look like it's played on an old TV! Time to take you back to 1995! link.medium.com/A0VWmGgGkbb #gamedev #shaders #3dart #docoolstuff
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.@babylonjs is incredibly powerful. You can quickly iterate on a game code thanks to the playground and NME for shader/material authoring. I did this one entirely in my browser. Try it yourself : playground.babylonjs.com/#0H…
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sebavan retweeted
Time for another weekly video! In this video, @pirate_jc uses one of the new Node Material Editor modes to help answer an awesome forum question... NME Procedural Textures to the rescue! youtu.be/qqMuuSM7GvI #gamedev #indiedev #webdev #gamedesign #graphic #powerful #simple
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sebavan retweeted
It's November folks! Babylon.js 4.2 releases on Nov. 12th and features updated support for WebXR! Creating immersive web experiences has never been easier! The countdown has begun!!!! #theNextBabylonjs #powerful #beautiful #simple #OpenSource #gamedev #indiedev #webdev
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Yet another win in our @WebGPU implementation for @babylonjs : PARTICLES !!! and many more goodies to come
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