@whoisdrigax is back with part 2 of the "Create Your Own Toon Shader" video series. This week: Adding a Specular Highlight!
Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks!
youtu.be/wtrIbGmuJ2o
GLTF support for ClearCoat and Specular extensions already available in @babylonjs :-)
You can try it in the sandbox or the playground: babylonjs-playground.com/fra…
Ever wanted to create your own Toon Shader? @whoisdrigax shows us how, by kicking off on an awesome new 3-part series.
Follow along as he walks through creating a Toon Shader with Babylon's Node Material and a fantastic article by @roystanhonks!
youtu.be/K0PXzE1hJXg
Congrats to the winner of the #WebXR category of the @js13kGames competition, really cool games!
And enjoy the Quest :) hopefully this will help you develop more cool games! ;)
Weekly video time! @pirate_jc is back again. This time to walk through how to use external assets in your Babylon projects and discuss one of many optimizations the engine does behind the scenes to maintain the best possible performance!
youtu.be/3D6BtdMnnQI
New Video! This week @pirate_jc talks about how to create conditional branching logic in shaders, without inducing the performance hit of If/Else statements. Check out the power of the Step Node!
youtu.be/FwtFroNMmxw#babylonjs
New Weekly Video! @deltakosh shows you how to take any shader you've created in the Node Material Editor, and use it within your Babylon scene!
youtu.be/F0Lh73I_6Z8
Check out the experimental implementation of the new WebGPU API, for high-performance 3D graphics and data-parallel computation on the web. You can try a live demo in Safari Technology Preview 91. webkit.org/blog/9528/webgpu-…
This is the last week of the js13kgames.com#js13k#js13kgames#gamedev competition! Tons of cool prizes, no entry free, and a great restriction: can you make an entire videogame using under 13kb total? Check it out: there's more than enough time to join right now.
New weekly video: @deltakosh is back again this week to talk about the power behind blending lighting and textures in the Node Material Editor. Time to create advanced fragment shaders!
youtu.be/fLXYhGhCejc#babylonjs