Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
sebavan retweeted
This week's video: Node Material Editor Vertex Shader fun with @pirate_jc! Also included: a look at the new standalone version of the Node Material Editor. Now you can create, save, and share shaders outside of the playground! youtu.be/B5BO3nFc55s #babylonjs
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sebavan retweeted
I love the #babylonjs editor made by @Luaacro. It is getting better everyday! Now with screen space reflections! (by the way congrats on the new dark mode buddy!)
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👩‍💻👨‍💻 Get started with GPU Compute on the Web to perform data-parallel computations using the GPU thanks to #WebGPU. Check out developers.google.com/web/up… and let us know what you think at github.com/gpuweb/gpuweb
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Finally some time to work on #js13k It's a turn based 1vs1 tactical game Not sure about the name 🤔 Mobile supported 🥳
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sebavan retweeted
Check out some of the latest updates with the Node Material Editor in #babylonjs! In this week's video @deltakosh shows off some updated UI and the power of the Light node! youtu.be/LG1vedn4L9U Play along with the video: playground.babylonjs.com/#4I…
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sebavan retweeted
Replying to @babylonjs @CodePen
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sebavan retweeted
A big welcome to @thomlucc, who officially joined the Babylon team today as our new PM! For his first week, he jumped right in and wrote an article about his experience coming up to speed on the engine! Check it out: medium.com/@babylonjs/babylo… #babylonjs
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sebavan retweeted
Please welcome our redesigned Playground (by @PatrickCRyan) babylonjs-playground.com/
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sebavan retweeted
Super proud to be a part of the @js13kGames competition again this year! Jump in, build a VR experience with Babylon.js, and compete to win an Oculus Quest. The competition started this week and there's still plenty of time to join! js13kgames.com/webxr
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sebavan retweeted
#JS13K 2019 HAS STARTED! ALL ABOARD THE HYPE TRAIN! 🚂🔥🎮🕹️👾🔥 medium.com/js13kgames/js13kg… Share the love and excitement and go build awesome games! 🚀 #gamedev #indiedev #HTML5 #JavaScript #GameJam
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sebavan retweeted
We're excited to announce the new Navigation Mesh and Crowd Agents features to #Babylonjs! @skaven_ shows us how to define a mesh, create agents, and constrain them to the mesh! Have fun with this one! youtu.be/p7IB-5Y-Hzk babylonjs-playground.com/#X5…
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3D DOM View is back! 🔥 Built with @babylonjs
Inspired by @FirefoxDevTools' Tilt feature, we just released the 3D DOM viewer in Edge Dev/Canary builds 😀 1) Enable Developer Tools experiments in about://flags 2) Ctrl+Shift+P > "Experiments" > "Enable DOM 3D view" 3) Ctrl+Shift+P > "DOM 3D View" Let us know what you think!
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Inspired by @FirefoxDevTools' Tilt feature, we just released the 3D DOM viewer in Edge Dev/Canary builds 😀 1) Enable Developer Tools experiments in about://flags 2) Ctrl+Shift+P > "Experiments" > "Enable DOM 3D view" 3) Ctrl+Shift+P > "DOM 3D View" Let us know what you think!
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sebavan retweeted
Woot! I found a lot of #html5 games made with #babylonjs :D Always a pleasure to see your tools being used. Definitely the reason why I still love working on Babylon.js even after 6 years! marketjs.com/category/3d cc @market_js
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sebavan retweeted
We've got a brand new video! @trevorjbaron shows you how simple and fun it is to create 3D assets in Google Blocks and get them into Babylon.js! youtu.be/HqCvggjbT7w #BabylonjsVideos
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medium.com/@babylonjs/babylo… New blog post about Babylon AR, bringing easy-to-use computer vision to @babylonjs web apps. Check it out!
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I want to give a HUGE shoutout to the @babylonjs team - @sebavanjs @deltakosh @syntheticmagus @pirate_jc @PatrickCRyan Babylon.js has allowed us to push our features and performance further than ever before. They're what makes this all possible! 🚀🚀🚀 #FlipgridFever #Babylonjs
I had to have some fun with the new @flipgrid before my day gets started.... How about using the new features for some descriptive writing?? 📝 ✏️ pixel filter ✏️ a mystery object ✏️ text clues So many ways you could use this....but this one is just a silly example!
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sebavan retweeted
"A Tale of Two Exporters" by @whoisdrigax or how we are improving our #glTF exporters for @Adsk3dsMax and @AdskMaya #babylonjs medium.com/@babylonjs/a-tale…
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sebavan retweeted
Why size matters a lot when creating frameworks link.medium.com/cTye18CAgY #babylonjs #weblg #es6
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sebavan retweeted
We are working on the Babylon Native project in the open on GitHub! github.com/BabylonJS/Babylon…
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