High quality consistent rendering is the backbone of Babylon.js. Our goal is to render the most beautiful images possible! We recently discovered that we had some work to do in how we handle high-contrast image-based lighting (IBL)... check out the story!
medium.com/@babylonjs/using-…
Awesome to be collaborating with @the8thwall on supporting high quality AR in Babylon! Check out this awesome tutorial they put together and see how fast and easy it truly is to add AR to your Babylon projects.
medium.com/8th-wall/babylon-…
To celebrate its 10th birthday, Mojang has rewritten Minecraft Classic in JS and put it online to play: classic.minecraft.net/
The source appears to be at classic.minecraft.net/assets… and is minified but not obfuscated, so enjoy. Appears to be using Babylon.js!
It's a great bomb! Congratulations! Many years so far I always recommend BJS to everyone as the first option to build web 3D app. I believe BJS would be a great and most used 3D engine as U3D or Unreal, to change the whole industry.🤣
Babylon 4.0 is HERE!!!
With a powerful new Inspector, best-in-class physically based rendering, countless optimizations, and much more, Babylon.js 4.0 brings powerful, beautiful, simple, and open 3D to everyone.
medium.com/@babylonjs/babylo…#babylonjs4
The final video of our 10 part series on the Babylon Inspector is here!
Tomorrow is the big day!!!!! Babylon.js 4.0 here we come!!!!
youtu.be/1Y7Mwjfxbm8#babylonjs4
I just discovered Spector.js, OMG!! spector.babylonjs.com/ It helped me reduce the draw calls of my @phaser_ game from 110 to 20!! Great tool to debug #WebGL, very helpful and easy to use!!
Part 8 of the Babylon Inspector video series is here and Patrick's back with an intro into using post-process render pipelines in Babylon!
Let's Go 4.0!!!!
youtu.be/imNGaP3VogU#babylonjs4