Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
sebavan retweeted
High quality consistent rendering is the backbone of Babylon.js. Our goal is to render the most beautiful images possible! We recently discovered that we had some work to do in how we handle high-contrast image-based lighting (IBL)... check out the story! medium.com/@babylonjs/using-…
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Some classic first person shooter deathmatch, but this time as a browser game: zombieswithguns.io/ #screenshotsaturday #gamedev #babylonjs
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sebavan retweeted
Super excited to share this story about how @Mojang, @fenomas, and @NorthKingdom worked together to bring @Minecraft Classic to life in your browser, through the power of @babylonjs and the open source community. medium.com/@babylonjs/minecr…
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sebavan retweeted
Bilo guided build. (Pink flamingo) #EdTech #bilo #voxel #babylonjs #WebGL
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sebavan retweeted
Awesome to be collaborating with @the8thwall on supporting high quality AR in Babylon! Check out this awesome tutorial they put together and see how fast and easy it truly is to add AR to your Babylon projects. medium.com/8th-wall/babylon-…
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sebavan retweeted
#babylonjs x #webgpu = 3x FPS — excited for the next year of 3D on the web
Yeah!!! #babylonjs featured during #GoogleIO2019 for our initial support for #webGPU More info here: medium.com/@babylonjs/webgpu… (including source, demos and even documentation :D) Thanks a lot @DaKangz
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#babylonjs @deltakosh ... ping. This is a pretty big... confirmed BJS. : )
To celebrate its 10th birthday, Mojang has rewritten Minecraft Classic in JS and put it online to play: classic.minecraft.net/ The source appears to be at classic.minecraft.net/assets… and is minified but not obfuscated, so enjoy. Appears to be using Babylon.js!
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sebavan retweeted
Replying to @deltakosh @DaKangz
It's a great bomb! Congratulations! Many years so far I always recommend BJS to everyone as the first option to build web 3D app. I believe BJS would be a great and most used 3D engine as U3D or Unreal, to change the whole industry.🤣
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sebavan retweeted
Thanks a lot @mrdoob for all your kind words about #babylonjs during your talk at #GoogleIO2019 events.google.com/io/schedul… The team here really appreciated it!
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Replying to @sebavanjs
@sebavanjs this is awesome. Thanks. : ) medium.com/@babylonjs/webgpu…
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Oh snap!
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sebavan retweeted
Yeah!!! #babylonjs featured during #GoogleIO2019 for our initial support for #webGPU More info here: medium.com/@babylonjs/webgpu… (including source, demos and even documentation :D) Thanks a lot @DaKangz
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sebavan retweeted
Replying to @github @babylonjs
Awesome work! When will we see glTF previews built into GitHub with BabylonJS?
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sebavan retweeted
Babylon.js 4.0 is officially out 🎉 · 123 releases · 17,789 commits · 1,721 forks · 200K downloads · 222 contributors Congrats to the @BabylonJS team! github.co/2LoDNMY
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sebavan retweeted
Babylon 4.0 is HERE!!! With a powerful new Inspector, best-in-class physically based rendering, countless optimizations, and much more, Babylon.js 4.0 brings powerful, beautiful, simple, and open 3D to everyone. medium.com/@babylonjs/babylo… #babylonjs4
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sebavan retweeted
The final video of our 10 part series on the Babylon Inspector is here! Tomorrow is the big day!!!!! Babylon.js 4.0 here we come!!!! youtu.be/1Y7Mwjfxbm8 #babylonjs4
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I just discovered Spector.js, OMG!! spector.babylonjs.com/ It helped me reduce the draw calls of my @phaser_ game from 110 to 20!! Great tool to debug #WebGL, very helpful and easy to use!!
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sebavan retweeted
Part 9 of the Babylon Inspector video series is here! We're getting SOOOOO close to release!!!! Happy Friday Everyone! youtu.be/omSoLMpxUfY #babylonjs4
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sebavan retweeted
Part 8 of the Babylon Inspector video series is here and Patrick's back with an intro into using post-process render pipelines in Babylon! Let's Go 4.0!!!! youtu.be/imNGaP3VogU #babylonjs4
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