Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
Merci @DevFestToulouse pour l'accueil, de beaux talks, de nouvelles connaissances (dans tous les sens du terme). Un merci particulier à @bluxte pour l'attention portée aux speakers. Et un gros merci @DaKangz et @sebavanjs pour votre talk et la pub ;)
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Et pour finir cette journée, on va se promener dans les jardins de Babylon avec @GouZ Parlons de JavaScript et d'impression 3D 🙂 @DevFestToulouse @babylonjs #Kody
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👉 15h30 - Pastel 1 "WebGPU and Babylon.js: a fruitful collaboration" avec @sebavanjs et @DaKangz. #DevFestToulouse 2023
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It's great how open source works It started in drei drei.pmnd.rs/?path=/story/st… I ported it to babylon github.com/leon/labs.leon.id… and then you took it and morphed it into the babylon core Thanks! 🤩
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I really love when the community brings new features to @babylonjs Ground projection is now available !!! This is the way... Demo: aka.ms/groundprojection Doc: doc.babylonjs.com/features/f…
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sebavan retweeted
Check out this #awesome blog post on how to use node materials to implement ray marching in Babylon.js! babylonjs.medium.com/ray-mar… #gamedev #indiedev #webdevelopment #3D #webgl #GameDevelopers #webdeveloper #graphics #raymarching
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sebavan retweeted
I just published "Moving the ball forward on BabylonNative audio" on the Babylon.js Medium.com where I talk about my experience during our annual Hack Week getting the WebAudio API working in BabylonNative. @babylonjs Check it out! link.medium.com/q0PoAPxhQDb
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Gave a high-level tour of WebGPU and it's ecosystem at Antwerp with my friend @quicksave2k. The Youtube link is already live after just a couple hours, thank you @Devoxx for having us ❤️❤️❤️ youtube.com/watch?v=RR4FZ9L4…
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sebavan retweeted
Check out Village Craft, a fun creation from @afrokick. This beautiful game is available now on the Google Play store! And it's made with #babylonjs! play.google.com/store/apps/d… #builtWithBabylon #3D #gamedev #gamedevelopment #IndieGameDev #indiedev #webgl
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sebavan retweeted
Check out our latest video tutorial. @deltakosh gives an overview of a very exciting new feature in Babylon.js...Node Geometry! An infinite canvas of possibilities awaits you! youtu.be/C3V-Xbj9cCE #gamedevelopment #indiedev #webdevelopment #3D #geometrynodes
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やはりというか、すでに webgpureport.org/ というサイトがあった。
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Here are the release notes for #WebGPU in Chromium 117: developer.chrome.com/en/blog… Standing out among the small features and fixes are a fix for the caching of pipeline with implicit layouts so that pages using them should now start much quicker! (after the first load)
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sebavan retweeted
Everybody is excited about fitting things to things, so here are 500 gaussians splatted at will (4000 bytes uncompressed). shadertoy.com/view/dtSfDD It's a remake of the experiment I wrote about in 2010, but with anisotropy in the gaussians, which makes it much better.
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sebavan retweeted
.@babylonjs' Jason Carter elaborated on the tools and features available for developers in Babylon.js and discussed its versatility for deployment in both web browsers and native applications. Details: 80.lv/articles/babylon-js-a-… #gamedev #gamedevelopment #babylonjs
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sebavan retweeted
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun. Wanna play with procedural geometry with node based UI? Learn more here: doc.babylonjs.com/features/f…
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sebavan retweeted
Pretty bonkers to see 1000 simultaneous users!! @frame_vr is pushing the metaverse boundaries in a major way! #gamedev #Metaverse #indiedev #webdevelopment #3D
Frame now supports 1,000 users at once in the same Frame. No sharding, no streaming....just the web. Mic drop. 🎤 Read the blog post: learn.framevr.io/post/scale
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