Merci @DevFestToulouse pour l'accueil, de beaux talks, de nouvelles connaissances (dans tous les sens du terme). Un merci particulier à @bluxte pour l'attention portée aux speakers. Et un gros merci @DaKangz et @sebavanjs pour votre talk et la pub ;)
Et pour finir cette journée, on va se promener dans les jardins de Babylon avec @GouZ
Parlons de JavaScript et d'impression 3D 🙂
@DevFestToulouse@babylonjs#Kody
I just published "Moving the ball forward on BabylonNative audio" on the Babylon.js Medium.com where I talk about my experience during our annual Hack Week getting the WebAudio API working in BabylonNative. @babylonjs
Check it out!
link.medium.com/q0PoAPxhQDb
Gave a high-level tour of WebGPU and it's ecosystem at Antwerp with my friend @quicksave2k. The Youtube link is already live after just a couple hours, thank you @Devoxx for having us ❤️❤️❤️
youtube.com/watch?v=RR4FZ9L4…
Here are the release notes for #WebGPU in Chromium 117: developer.chrome.com/en/blog…
Standing out among the small features and fixes are a fix for the caching of pipeline with implicit layouts so that pages using them should now start much quicker! (after the first load)
Everybody is excited about fitting things to things, so here are 500 gaussians splatted at will (4000 bytes uncompressed).
shadertoy.com/view/dtSfDD
It's a remake of the experiment I wrote about in 2010, but with anisotropy in the gaussians, which makes it much better.
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: doc.babylonjs.com/features/f…
Frame now supports 1,000 users at once in the same Frame. No sharding, no streaming....just the web. Mic drop. 🎤 Read the blog post: learn.framevr.io/post/scale