Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
sebavan retweeted
Meet Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2023! js13kgames.com/#sebastien #gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
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sebavan retweeted
TWELFTH EDITION OF #JS13K STARTS... NOW! 🔥 js13kgames.com Theme announcement: medium.com/js13kgames/js13kg… Meetup 5h from now: meetup.com/js13kgames/events… Build a Web game with 13kb zip limit and win cool prizes! Please share with EVERYONE! #gamedev #gamedevjs #JavaScript
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sebavan retweeted
48 HOURS left to start #js13k 2023 - remember to keep it simple, make sure you remove all the functionalities that are not essential. Make it fun around a single core loop. js13kgames.com #gamedev #gamedevjs #gamejam #indiedev #indiegames #HTML5 #JavaScript #countdown
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sebavan retweeted
Check out this awesome visualization of changes in arctic sea ice levels through history by @CodingCanxerian ! canxerian.com/arctic-sea-ice… #builtWithBabylon #webdevelopment #webdev #webdeveloper #gamedev #indiedev #3D #webgl
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sebavan retweeted
Made a fun grid-based beat sequencer w/ @babylonjs. Code included. Give it a whirl! aka.ms/AAlonxz
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I've started porting @babylonjs BabylonNative to Apple visionPro. You can read here about my first experiments : babylonjs.medium.com/buildin… #webdevelopment #gamedev #visionpro #web3 #madewithbgfx #cmake #xcode
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sebavan retweeted
WebGPU is the future ! @babylonjs did the best demonstration of the power of WebGPU with an ocean calculated in real time🤩. With the latest version of google chrome ( 114.0.57 ) , you can directly watch the demonstration : ▶️ popov72.github.io/OceanDemo/…
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sebavan retweeted
BabylonGD v0.1.0 released. Lots of bugs are fixed and improved FPS camera. Make 3D games without coding. I will continue improving this extension. aliustaoglu.itch.io/babylong… #gamedevelopment #indiegame #indiedev #gdevelop #nocode #babylonjs #3dgraphics
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sebavan retweeted
Just ported the wonderful Playroom (created for @babylonjs 6.0) to #WebXR. The Playroom is a physics-based game, built using #Havok and #Babylon's new physics architecture. XR free-play enabled. Enter XR and fire away! Try it out at theplayroom.babylonjs.com/xr…
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sebavan retweeted
Babylon.js 6.0 looks incredible! Congratulations to the @babylonjs team and 400+ contributors 👏 babylonjs.medium.com/announc…
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sebavan retweeted
WebGPU, Cell Shading, Edge Rendering and a first person camera - just having a blast with all these experiments tbh right now ♥‿♥ #indiedev #gamedevjs #gamedev #indiegamedev #indiegame #webgame #html5 @babylonjs #videogame #typescript
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sebavan retweeted
I tried #babylonjs 6.0 new physics engine (Havok). I think the performance is pretty great. playground.babylonjs.com/#IU…
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sebavan retweeted
Babylon.js 6.0 is now here and introduces a brand new #physics plugin designed in collaboration with #Havok! Try it out and post your high score! aka.ms/babylon6HavokDemo #babylonJS6 #gamedev #indiedev #webdev #Metaverse #3D #webgl #gamedevelopment #IndieGameDev #opensource
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sebavan retweeted
We are thrilled to officially announce the release of Babylon.js 6.0! The web just got a WHOLE lot more exciting! aka.ms/babylon6Blog #babylonJS6 #gamedev #indiedev #webdev #Metaverse #3D #webgl #gamedevelopment #IndieGameDev #webdeveloper
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sebavan retweeted
Super excited about this news! @WebGPU brings new levels of #performance and #possibilities and Babylon.js offers FULL support right out of the box! Want to try WebGPU, we've made it incredibly easy! doc.babylonjs.com/setup/supp… #gamedev #webdev #IndieGameDev #Metaverse #3D
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
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sebavan retweeted
WebGL vs #WebGPU in SYNTHAX - this is so huge and exciting , 60 constant fps vs 40ish in an unoptimized scene running in @storybookjs. I can’t wait to play with this some more #webdev #gamedev @babylonjs #indiegame #IndieGameDev
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This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
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