This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
After Snake, seeing @skirano's epic pong recreation, and @javilopen demoing Doom, I wanted to see if I could get GPT-4 to make a fully fledged 3D game. A childhood favorite game of mine was an MS-DOS game called SkyRoads, it was long forgotten. But... did GPT-4 know about it?
I've missed webglstats.com for a while.
So last night I created web3dsurvey.com which records WebGL, WebGL2, WebGPU and WebXR capabilities.
If you could embed the collection script, it would help!
After there is some data, I'll add analysis!
Babylon.js book will be released on March 10th from Impress NextPublishing. I am in charge of chapters 3 to 5. If you are interested, go ahead. It's a Japanese book.
#Babylonjsnextpublishing.jp/book/16386…
By popular request from our community, we created this scan wave shader in @babylonjs to show how to easily add material effects to the scene. Jump into the code to learn how we did it or repurpose it for your own scene! #webdev#gamedev#3D#webglaka.ms/scanWave
I like 60fps game on a mobile phone. But for mid end will be 30 with some optimizations. Thanks to @babylonjs I could saved a lot of CPU and memory with InstancedMesh #gamedev#webgl