Allow us to reintroduce ourselves: Frame 3.0
The spatial web is here. We're thrilled to be a part of it. What's new:
📊 Analytics
☑️ Rest API
🔦 Real-time Lights, Shadows
🧑🤝🧑 Full Body Avatars
➕ A whole lot more
#metaverse
Testing Trnio+ GLB exports in @babylonjs sandbox. The GLB is probably not suitable for mobile usage yet, but the desktop version of Babylon runs pretty smoothly.
3D link to old Ford: trnioplus.nira.app/a/I7wbNVp…
Scanned with Trnio+ LiDar.
#3dscanning
I have news! My card game is the weekly feature in the @webgamedevs discord!
AND I'm naming it Summoner's Deck (at least for now)
AND you can play it! It's still quite a prototype but you can fight it out with the AI and win or lose.
Try it out:
game-state.cards-client.page…
It's so fun, I decided to replicate the experience using @babylonjs. Try it yourself: playground.babylonjs.com/#TX….
Move the camera around using the mouse and move the light position using arrow keys. Reset with spacebar. Thanks @henryseg for this great demo!
Mathematician Henry Segerman demonstrating how a linear 3rd dimensional plane is only a projection of the curved 4th dimensional space time.
youtube.com/watch?v=EaW6SflV…
There's nothing #threejs specific about the new Shaderfrog beta. Three.js is implemented as a *plugin* to the hybrid graph.
Here's the @babylonjs plugin. It's the same concept, using full shaders for textures + bump maps.
Been messing with @KayLousberg assets and @babylonjs for an SRPG and got cursor movement working with gamepad. It even orients correctly on sloped surfaces.
We're excited to announce that Babylon.js now offers support for screen readers! Our dream has always been to unlock the power of the GPU for everyone, today we're one step closer!
Learn more bit.ly/3hnyyht by @cryptid3d#gamedev#indiedev#webdev#3D#accessibility