Devlover and #WebGL enthusiast. Creator of @spectorjs working on @babylonjs.

France
sebavan retweeted
Want to learn how to manage color space in Babylon.js materials and node materials? Check out this article from @PatrickCRyan for tips and tricks! babylonjs.medium.com/how-to-… #ColorManagement #NodeMaterial #gamedev #gamedevelopment #indiedev #webdevelopment #3D #Metaverse
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sebavan retweeted
Allow us to reintroduce ourselves: Frame 3.0 The spatial web is here. We're thrilled to be a part of it. What's new: 📊 Analytics ☑️ Rest API 🔦 Real-time Lights, Shadows 🧑‍🤝‍🧑 Full Body Avatars ➕ A whole lot more #metaverse
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Testing Trnio+ GLB exports in @babylonjs sandbox. The GLB is probably not suitable for mobile usage yet, but the desktop version of Babylon runs pretty smoothly. 3D link to old Ford: trnioplus.nira.app/a/I7wbNVp… Scanned with Trnio+ LiDar. #3dscanning
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I have news! My card game is the weekly feature in the @webgamedevs discord! AND I'm naming it Summoner's Deck (at least for now) AND you can play it! It's still quite a prototype but you can fight it out with the AI and win or lose. Try it out: game-state.cards-client.page…
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sebavan retweeted
Let's pretend I'm working on a #artbook for my #zodiaclegion What would be a fair price for a 48 pages hardcover? #ArtistOnTwitter #fantasyart #characterart
25% $20
45% $30
20% $15
10% Shut up and take my money
20 votes • Final results
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sebavan retweeted
You should stop what you're doing and go checkout @pixcap_app ! This killer cool new editor is built to make it easy to create compelling 3D Designs...and of course it's #builtWithBabylon. Check it out! pixcap.com/explore/search/mo… #gamedev #indiedev #webdev #webdevelopment #3D
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sebavan retweeted
Super excited to kick off the year with an exciting announcement! @bitreel is generously offering Babylon.js Bug Bounties! That's right! This is your chance to earn some $$$ by contributing to Babylon.js! github.com/BitReelCo/BJS-PR-… #gamedev #indiedev #webdev #3D #bounty

ALT Jango Fett Star Wars Bounty Hunter GIF

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sebavan retweeted
We're not ready for the Holidays to be over yet. How about you? Let's keep celebrating by checking out this awesome demo from forum user eddie_romper: imaginebig.com/public/holida… #builtWithBabylon #gamedev #indiedev #webdev #3D #gamedevelopment #webgl
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sebavan retweeted
It's so fun, I decided to replicate the experience using @babylonjs. Try it yourself: playground.babylonjs.com/#TX…. Move the camera around using the mouse and move the light position using arrow keys. Reset with spacebar. Thanks @henryseg for this great demo!
Mathematician Henry Segerman demonstrating how a linear 3rd dimensional plane is only a projection of the curved 4th dimensional space time. youtube.com/watch?v=EaW6SflV…
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◯インスタレーション SEIKO HOUSE GINZA 📍東京都中央区銀座4-5-11 ウインドウディスプレイ掲載期間は1/11まで。 ◯AR 1月1日の日経・読売・朝日の3紙に掲載のセイコーグループの広告で体験できます。 こちらのURLから紙面のデータもダウンロードでき、同じ体験が可能です。 seiko-newyear2023.jp
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Prototype updates! I told myself I wouldn't do art until the mechanics were done but I couldn't resist..
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There's nothing #threejs specific about the new Shaderfrog beta. Three.js is implemented as a *plugin* to the hybrid graph. Here's the @babylonjs plugin. It's the same concept, using full shaders for textures + bump maps.
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Been messing with @KayLousberg assets and @babylonjs for an SRPG and got cursor movement working with gamepad. It even orients correctly on sloped surfaces.
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sebavan retweeted
Check out this super cool #architecture customizer by @NeuroModern! Fantastic showcase of an outstanding use of 3D in the web! #builtWithBabylon #gamedev #indiedev #webdev #3D #webgl #Web3
I created an architectural app based on @babylonjs as a 3d developer and ux/ui designer. The hardest part was creating the user interface for the segment configuration. innoveet.nl/3dconfigurator_o… #webgl #babylonjs #3Dapp #AR is supporting.
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sebavan retweeted
We're excited to announce that Babylon.js now offers support for screen readers! Our dream has always been to unlock the power of the GPU for everyone, today we're one step closer! Learn more bit.ly/3hnyyht by @cryptid3d #gamedev #indiedev #webdev #3D #accessibility
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自分のライブラリやWebGLコードに以下の資料で説明されている追加のコーディングを行うことで、Spector.js上でリアルタイムのシェーダーコーディングデバッグが可能になります。 github.com/BabylonJS/Spector…
RhodoniteのSpector.js対応がいつの間にかバグってたので最新のmasterで修正してまた使えるようにしました。今度は改良してシェーダーコードにミスがあった場合はSpector.js上の行にエラーを指し示すようになっています。
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sebavan retweeted
Ever wondered how to use #BabylonNative in a headless environment? I wrote a medium post about how to do it. babylonjs.medium.com/babylon… @babylonjs
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