Making 3D easier since 2010.

Three.js retweeted
Ember flow. #threejs A little bit of evening exploring Curl-noise in WebGPU & TSL. Live: dasprinzip.com/tinker/day40/ Get the code here: github.com/prinzipiell/tsl #indiedev #gamedev #creativecoding #shaders #wgsl #webgpu #glsl #webgl #3d #tsl
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Three.js retweeted
Three.js Water Pro is getting a realism update!
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Three.js retweeted
made my face into a squishy toy for @VIVERSEofficial - webcam physics simulation, all in browser - built with @threejs - demo link below in replies
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Three.js retweeted
Day 2 of replicating those shitty mobile ads using Box3D: added a fitting city setting and some manhole lore. Feels fun to play, but the city it needs some life next! The models are all prompted in @omma_ai Studio
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Three.js retweeted
Speed up map generation by 2000% 🥳 ( use three-mesh-bvh instead of def Octree ) fixe door and add more geometry. lo-th.github.io/backroom/
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Three.js retweeted
more realistic cloth in the browser 🧵 parallax occlusion mapping, edge fraying, warp & weft properties, transparency map derived from height + albedo and more params on top of @fal PATINA model-generated pbr texture built in @threejs with my best friends opus and fable
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Three.js retweeted
I don't know how to make a tool without making a website for it... New packcat website! Making multiplayer web games? Stop using JSON.stringify + JSON.parse! Use packcat!
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Three.js retweeted
"the boiler room" - splat created with world labs marble - rendering with three.js + spark - pathfinding and navmesh generation with navcat - physics with crashcat - splat 'lighting' with spark modifiers open source! fork it and make something silly! process below 🧵 #threejs
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Three.js retweeted
What I love about threejs is that the editor becomes a swappable part. This one looks great, but you can have many, while the library stays universal. Unity/UE/GoDot do it in reverse, often causing the core to become bloated while trying to service the editor.
UnityみたいなUIでThreejsエンジンを開発しとる人が現れる! めちゃ期待!
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A WebGPU compute path tracer built from scratch. Study #5 xr-need.com/web-features/thr… - Full KHR_materials_anisotropy, incl. per-texel anisotropyTexture (brush direction + strength maps) - Anisotropic multiple-scattering energy compensation — white-furnace validated, bit-for-bit - No denoiser, fully converged - three.js + WebGPU @threejs @thekhronosgroup @webgl_webgpu @WebGPU @80Level #pathtracing #pathtracer #ThreeJS #WebGPU #gltf #khronos #anisotropy
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Three.js retweeted
Interstellar movie by SOL Ultra no hype needed tbh i dont know what to write i made a movie bench but no model has this consistency in all form of multimodality thanks for this public release without bullshit safeguards , i have more insane test to share i want everyone who follows my work to atleast watch it one time this video , this is one shot in @threejs no external assets music , dialogues , scenes everything is procedurally generated in 14 minutes @thsottiaux just one thing please reset the limit
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Build a @threejs procedural terrain generator GPT 5.6 Sol Ultra (left) vs Claude Fable 5 (right) Codex & Claude Code harnesses, no agent skills invoked. Prompt shared below if you want to test 👇
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updated my @threejs game dev agent skills: 📐 designs the game better - core loop, levels, difficulty ✨ game feel - hitstop, screenshake, juice 🎨 shader/material cookbook + render budgets ✅ proves it plays & looks right, on real metrics github.com/majidmanzarpour/t…
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Three.js retweeted
Automata Chunks web app (WebGPU for insane iteration speeds) - Try it out: ekimroyrp.github.io/260708_A… - #cellularautomata #threejs @threejs
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Three.js retweeted
Turn your playlist into a rhythm game. I built a fully procedural cartoon lowrider you control with a gamepad. Try to bounce, hop and lean in time with the music yourself. Turn on your audio 🔥 Built inside @omma_ai with Three.js & Claude
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Three.js retweeted
I built an opensource fully procedural ivy & fig tree generator🌿that runs in your browser using @threejs . Every vine, leaf, and branch is generated in real time, with no pre-made models. WebGPU renderer, GPU instancing & BVH-accelerated raycasting ... Source code: github.com/achrefelouafi/Veg…
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Three.js retweeted
2M+ voxels reconstructing real-world terrain and rivers. Real-time, inside a landing page. Made with @omma_ai uses @threejs.
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Three.js retweeted
started working on the sniper #threejs #xArena
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I made an app using pose estimation and body segmentation. #threejs #mediapipe
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Three.js retweeted
Took me too long to finally get this out! Chocofur's Blender course on youtube taught me how to do architecture/interior visualization 🙌🏻 I feel like I've only grasped 50% of the tutorials though. live demo: projects.arkon.digital/three… #threejs #arcViz #blender
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