Making 3D easier since 2010.

Three.js retweeted
Grok 4.5 built this solar system simulation from just one prompt. Make a beautiful simulation of the universe and solar system. should be sped up with adjustable time, realistic motion, orbits, stars. use threejs. Make the HUD well styled and conform to modern design principles.
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Three.js retweeted
Turns out building a procedural city is tricky. Great fun though! Fable.
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Three.js retweeted
Introducing Unbound Loop: 3D sculpting meets real-time AI, turning simple shapes into stunning models instantly. Keep full creative control as the AI augments your work, then export directly for games and 3D printing. Try it today for free! 👇 loop . unbound . io
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Made by @bogachev_al
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Three.js retweeted
I had Fable build another thing I always wanted, a full procedural fantasy kingdom generator with economics, trade routes, population growth, wars, lineages, and occasional dragons. First, I worked with it on a plan, then it made it. You can play it here: annals-kingdom.netlify.app/
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Three.js retweeted
Box3Dでウェブ上で動くテスト用のミニゲームのサンプルを作ってみた
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Three.js retweeted
Using Fable 5 yesterday I built out a hectic space shooter with a bestiary, survival style where you play until you die and it just keeps getting harder. It uses three.js
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AIのおかげでいろんな表現ができるようになってるのはとても楽しい。自分一人で作れるプレゼンの表現の可能性がめちゃくちゃ広がっている。 re-presentation.jp/tool/smar… Fable 5で途中までやったらリミットかかったからOpus 4.8で仕上げ。 #threejs
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Three.js retweeted
The new custom fog example of #threejs r185 is great, doing experiments based on it.😀
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Three.js retweeted
Simple 3D Configurator - ThreeJS + Blender Live: ricardoolivaalonso.vercel.ap… #html #css #javascript #threejs #blender #nike
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Three.js retweeted
PHANTOM BALL won 4th place Judges Pick in the You Vs Your Ghost jam hosted by @PlayAstrocade!!! 👻⚽ YAYYYY!! I’m so happy!!! This game was honestly one of the hardest Astrocade games I’ve built so far. The ball physics in @threejs , the half-pipe tracks, the ghost replay, the dash timing, the mobile performance… everything was a challenge. But I’m really proud of how it turned out. Every track was hand-crafted in Astrocade Editor mode, and the game now has 4 unique worlds with 4 different tracks. The core idea is simple: Roll through the track. Master the curves. Dash at the right moment. Then race your own ghost and beat your previous run. Now I want to challenge everyone: Can you beat my best time? 👀 136.983 sec and current 1st place! Game link in first comment 👇 #PlayAstrocade #gamedev #indiedev #AI #AITools #vibecoding #threejs #webgamedev
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Three.js retweeted
I transformed the game into a downhill snow run with jumps and added a lowrider-style hydraulic dance mode. I also added a speed FX and a huge downhill track, like a snowboarding game. I still love the snow displacement effect. All of this made with @omma_ai + ThreeJS of course. What should I name this game? Btw, who wants to play it?
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Three.js retweeted
adding ragdoll physics to my open world threejs game
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Still very early but making progress on our in-browser bending simulator. Our website already catches the obvious DFM issues. This catches the nuanced ones.
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Three.js retweeted
hand made this modular modern urban building kit a long time ago, it won a sketchfab challenge, given the sensor system success, i'm going to add it to eidoverse-video for the agents to use, I updated the billboards, lol
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