Major improvements on lighting, shadow, and general environment shaders for outdoor and indoor scenes. The goal is to support both objects with texture and without texture. In this example, the wooden bench is a
@quixeltools MegaScan asset and I have set it up so it will auto detect MegaScan assets and apply base processing to make sure they fit into stylized environments.
I have always seen a lot of impressive examples using
@threejs, but I would say this is way beyond my expectations on how far I could push.
I will now focus on bug fixes and additional procedural generations for foliage. Once that's done, I will package it and push it out to NPM and will likely put up a website to showcase various art styles created by the community. Will share the plan on how the open source project will be structured soon.