Making 3D easier since 2010.

Three.js retweeted
Spent the last months building games. VR. AR. Puzzle. Platformers. Brain training. Experimental ideas. Minimalist design. Kids games. Weird concepts that probably shouldn't work... but somehow do. >> joenasr.itch.io/ #itch #itchio #threejs #games
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First weekend building with Fable (it also helped put together this video) Open-sourced RC car raycast controller built with three.js + cannon. It includes mobile controls + Gamepad API support. It's also been a lot of fun implementing it with 3D Gaussian Splatting. Test it out!
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Three.js retweeted
I've never prototyped this fast in my life! Fable 5 + @omma_ai Studio is the perfect combo for building game prototypes with Three.js. Here's what I made today: a Forza Horizon-style racing game 'Omma Redline'. The 4x4 suspension is my favorite part: super responsive. I built two different biomes, and the tire tracks in the snow are just way too cool. Everything came out of Omma Studio: the car models, materials, textures, code, even the music. Still a work in progress, more polishing to come :)
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Three.js retweeted
asked Fable to improve my rendering of the hairy guy, this looks good enough! took just a few prompts in @omma_ai to get it right, the hair material is just a cheap #tsl LambertNodeMaterial with some custom specular lighting model based on the Kajiya-Kay lobes
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Three.js retweeted
Everything is data. Every single building is procedural. Made in threejs
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What if Portal met the Backrooms? Built this with @pixelfork_ai + @threejs. link: pixelfork.ai/publish/c48273f…
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By the way, I’ve been using your skills.md for game development, and it’s been really useful. I’ve built several levels for an escape game in Three.js, and the result is honestly really impressive.
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Pretty sure I just found the true equation to perpetual energy thanks to @threejs I've never seen the AAA games industry, the world of Physics, and Big Energy more afraid than this moment in time. If only our forefathers knew it was this simple.
Made a toy maker with Fable this morning 🧸 Snap wooden pieces together, make parts spin, watch them come alive. Make your own: mrdoob.github.io/toys/ Remix mine: mrdoob.github.io/toys/#W1tbM… Made with box3d.js by @erin_catto and @isaac_mason_
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Three.js retweeted
Fable-5 creates my game’s PV in one prompt!!! Amazing! #fable #vibecoding #threejs #aigame
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Experimenting with time + threejs - 07 Using numbers as textures using tiny-sdf Animation using TSL Live link - gnanasai-threejs-time-viz-07… #threejs #creativecoding #tinysdf #webgpu #tsl
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I wired up procedural dungeons into my @threejs 4-player co-op ARPG, try "Descent" mode with your friends! Play for free 👉 gb.manzarpour.com
real-time procedural dungeon generator in @threejs, built with Fable 5 👇
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Meet the Beast - the apex predator that patrols Eywa's valley. Reshaped into a Pandora predator in Blender, painted in Procreate, alive with @threejs (WebGPU + TSL) for the #threejsjourney challenge. The skin is a multi-layered material. Base color, a soft rim light, and a few emission layers on top. Two of those layers are animated. One shifts the glow color with the beast's mood, and the other is a bright pulse that runs up the big fangs. A pulse of light travels up the fangs like a heartbeat, driven off the flow channel, and every roar, growl and bite is locked to the animation cycle, so sound and motion never drift apart. It also has a simple hunting brain. It sees you only inside a 120-degree cone in front of its head, so you can sneak past the blind side. When it spots you it growls a few times first, then chases, then bites. Hit it back and it gets stunned, forgets you, and walks home. #threejs #webgpu #blender #procreate #threejsjourney #creativecoding #gamedev
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Three.js retweeted
This is an opensource fully procedural building generator running using @threejs . Building customization, (GPU instancing). Real-time snow, rain & wet surfaces. I reverse-engineered a Blender geometry nodes graph to TypeScript. Source code : github.com/achrefelouafi/Bui…
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Liquid Particles in Sphere Demo & Source Code: codepen.io/sabosugi/pen/azpE… #threejs #webgl #creativecoding #shader
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Claude Fable 5 just one shot this procedural creatures! 🤯 Built a whole procedural 3D character generator in Three.js with: > Ragdoll-like characters made from primitive shapes that merge into one seamless body > Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly > Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying > Physics-based tails/ears that stay seamlessly fused > Entire character defined in ~15 lines of JSON (AI can generate infinite new ones) PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
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Opher Vishnia
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React Three Fiber has had great text solutions for years… until you switched to WebGPU. There wasn’t a proper MSDF text component that worked with the new renderer, so I built one. Introducing r3f-webgpu-text ✨ Example: r3f-webgpu-text.vercel.app/ NPM: npmjs.com/package/r3f-webgpu… MSDF text - WebGPU-first - Fast & lightweight - Familiar API You can just: npm i r3f-webgpu-text Then: <WebGPUText>Hello World</WebGPUText> I hope it helps more people build with WebGPU. #threejs #r3f #creativecoding
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Three.js retweeted
3am Fable
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All in all, it's just another Claude in the wall
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Three.js retweeted
My Fish Simulation is now open sourced at github.com/franky-adl/threej…. Feel free to fork it and have fun🐡🐠! And please go have a look at the current Three.js Journey Challenges(and vote for my "Lost in the Boids" if you're a member😆)! 🔗 threejs-journey.com/challeng… #threejsJourney
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