Making 3D easier since 2010.

Three.js retweeted
This one make more sense ! Few iteration for #fable this time but it still manage to do exactly what i want in the end. #vibecoding #threejs
Cutting tree event done, might change it later but pretty fun. New palm trees, with new logs extracted from the tree itself, no more placeholders. #fable is working like charm with me, i have billions ideas with such a capable model. That was the last one for tonight, tomorrow i shall improve sand #vibecoding #threejs
5
6
93
10,374
Three.js retweeted
Sorry @lusionltd I couldnt help myelf 🙃 If you are tired of playing with your own carrot, go play with mine. Link bellow 👇 #Threejs #Nextjs #UI
5
4
52
7,495
RT @Andersonmancini: I'm thrilled to say that I will be joining the @threejsconf team on December 10 and December 11, sharing my knowledge…
1
783
Three.js retweeted
Replying to @erin_catto
@erin_catto's new box3d is looking lovely! Created a wasm package "box3d.js" now - with bindings for most APIs + bindings for events that internally use typed array views for fast no-gc readout to js It comes in small for wasm! ~320kb minzipped (rapier is ~600kb, jolt ~840kb)
5
11
85
7,603
Three.js retweeted
Added VR to a game that uses Three.js inside Moodle via SCORM. So fun being able to click with 2 hands simultaneously and having pointing fingers really point on clicks. The first game is ready, another 9 are waiting. boytchev.github.io/scorm/src… #ThreeJS #UNITe #FMI #SU #js
1
1
13
2,472
Three.js retweeted
Gonna feature this site by @mount_inc as site of the week on the newsletter tomorrow perfectdays-movie.jp/en/ The implementation of the text and how it splits into different strokes is insane, I'm obsessed
7
29
348
16,699
Three.js retweeted
Fly through Hogwarts, generated by Claude Fable 5. hogwarts-production.up.railw…
96
65
1,453
377,898
Ahoy ! 🏴‍☠️ Early bird tickets are sailing away, don't miss your chance to catch yours before they're gone! 🦜 👉 threejs.paris/tickets 👑✨ Get on board for 2 unique days and meet our legendary crews in the thread below! (1/2)👇
2
17
57
15,218
Fable 5 + Three.js feels like cheating.
31
12
520
83,892
Hey @claudeai let's port @erin_catto's Box3D to @threejs with my agent game skills Opus 4.8 (left) vs Fable 5 (right) demo links below 👇
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
5
4
60
9,806
Three.js retweeted
Asked Fable to help making the GI + IBL + shadow mix more physically accurate. raw.githack.com/mrdoob/three… I think the lighting is good enough for now 👌
17
20
289
17,968
Three.js retweeted
Using Fable 5 to add fur and a new voice to my RL creature. The voice is based on the neural network activation (pictured top left). Made with @threejs @webgl_webgpu @runpod trained with JAX and MuJoCo from @GoogleDeepMind
60
88
1,223
186,649
they have organized without instruction 🐜 #threejs
15
86
969
66,773
Three.js retweeted
I couldn't wait, so made Box3D work with WASM working with Three.js! It's entirely vibe coded so it's not the best, but whatever :D You can find it on github : firtoz/box3d/pull/1 Totally unsupported, if you want something serious please let us know tho!
Replying to @AwokeKnowing
Box2D has been made to work in WASM. But Box3D needs more testing for this. Feel free to file an issue and/or start a discussion.
12
13
197
23,982
Three.js retweeted
Interactive Terrain Simulation A recent experiment combining Three.js, instanced rendering, simplex noise, and MediaPipe hand tracking. Online: jeonghopark.de/terrainsimula… #creativecoding #threejs #mediapipe #geometryart
1
2
67
4,648
Three.js retweeted
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out 🙃 tsl-docs.vercel.app/
9
39
306
26,502
🚀🚀🚀
Fable 5 is back.
10
4
200
15,115
【Experimental Look 03 | The Temporal Strata: Grid Partition, Luminance Depth, Soft-Body Frame Stacking】 "What would it look like if we divided a video into an arbitrary grid, mapping its luminance to Z-depth while continuously stacking past frames behind? The accumulated layers behave like a pliant soft body, where the present is vividly and volumetrically thrust forward by the past, vibrantly coming alive." — Built with Three.js + Rapier
7
29
307
23,909
Three.js retweeted
Light probes GI getting us closer to The Matrix Awakens. raw.githack.com/mrdoob/three… Also testing SSAO and Dual Kawase Bloom for extra FPS.
21
25
437
21,924
Three.js retweeted
I updated @threejs Awesome Graphics Agent Skills again, v0.3.0 is now out npx threejs-awesome-graphics-agent-skills@latest install --agent codex Added three more examples: - stunning rain puddle @CantBeFaraz - beautiful snowfall @chirovisuals - realistic grass @mingjyunhung Thank you for your amazing creations! To view example gallery, use the dev shim: github.com/scottstts/Threejs…
13
36
383
19,354