Making 3D easier since 2010.

Three.js retweeted
i made a tool that visualizes sound as a 3D data structure notes are placed based on the circle of fifths and relative volume built with threejs and web midi api
i made a website that turns music into geometric patterns, using midi data as input to threejs
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Three.js retweeted
⏳ Hourglass paste.page/hourglass Experimenting with ThreeJS and made a virtual sand timer. Might make it into an iOS app. Or extend it into a pomodoro timer. Enjoy ✌️
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Three.js retweeted
timelapse sped up 4x. Raw uncompressed upload on my YT channel. 3 hours 45 minutes, so I wasn't too far off with my estimate. Considering I was working on it while building the app simultaneously, this is impressive. Once everything is in place and I pick up speed, hairstyles like that should take 1-2 hours. three.js
Most of the strand tools are working great, not sure how long this particular hair took because claude kept interrupting, I assume around 2-3 hours but should be more clear once I edit the timelapse, really curious myself. Time savings already insane.
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Three.js retweeted
Texture Painting: Now in Development🖌️ Source code: github.com/sengchor/kokraf #threejs #kokraf #builtinpublic
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Three.js retweeted
My wife and daughter told me about Crocs Jibbitz, so I built a 3D editor to place them naturally and pick your favorites before buying. Ready to integrate into an e-commerce service? Why not it's a prototype anyway, made possible thanks to @omma_ai + #threeJS.
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Three.js retweeted
it was fun creating this #threejs game prototype in @omma_ai, I call it Wok Ninja, you have to catch as many ingredients as you can! surprised by the quality of the generated assets, they were all prompted by me
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Fable 5 - the @threejs plugin is back tomorrow. #threejs #ai
We’ve received notice that the Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5. We'll begin restoring access tomorrow, and will share an update soon. We’re grateful to our users for their patience, and to everyone who worked with us on redeploying the models.
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A WebGPU compute path tracer built from scratch. Study #4 xr-need.com/web-features/thr… - Belcour's statistical layered BSDF (Laurent Belcour, SIGGRAPH 2018) — true inter-layer multiple scattering - Validated, not eyeballed — every material passes a white-furnace energy test, bit-for-bit. - No denoiser — raw, fully converged path tracing - three.js + WebGPU Paper: belcour.github.io/blog/resea… @threejs @thekhronosgroup @webgl_webgpu @WebGPU @80Level #pathtracing #pathtracer #ThreeJS #WebGPU #gltf #khronos
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Three.js retweeted
Found this three.js demo from back in 2021, wonder if I ever shared this here. Just some caustics, triplanar proj and some simple procedural terrain, but looked kinda nice
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RicoUI
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Three.js retweeted
i wanted to play with this @threejs adapter, so i used it to recreate the Pixar intro
Anime.js 4.5 is out and it's a fun one: Introducing the @threejs adapter 🎉 - Up to 50% less code for 3D animations - CSS transform-like API for 3D objects (rotate, skew…) - Simpler material color animations - Easy instanced mesh animations - Stagger 3D And so much more! ⬇︎
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Landscape Generator 2.0 is live now with a full day & night cycle. I tried to give each time of day its own mood. Height fog still needs some love though... New stuff: Stars and moon in the night sky. Night rim light added. Distance fog added. Height fog added. Sun glare effect. Better mobile version UI. Godrays converge from the sun position. Fixed a GTAO bug where foliage vertex animation wasn't accounted for. Try it 👉 little-landscapes.vercel.app… #indiedev #threejs
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Three.js retweeted
What's the point to be able to fish if you can't cook ? #vibecoding #threejs #fable come back please
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Three.js retweeted
I think the snow lesson is in good shape now. - Ditched the ping pong buffers for storage texture - Better visual - Added a safe area for objects slightly below the floor - Cursor interaction I am not responsible for whatever is going to be drawn 🫵
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Three.js retweeted
I put all my RL creatures into the same scene. Feels like there is some kind of interesting game design here. Tending to / training your RL menagerie. Made with @threejs @webgl_webgpu MuJoCo from @GoogleDeepMind trained on @runpod
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Three.js retweeted
mind-boggling feature #2, more coming this app will save thousands of dollars on your project, im deadass three.js
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Three.js retweeted
How close to The Matrix Awakens can I get...? 🤔 raw.githack.com/mrdoob/three… All geometry and textures are generated at load time.
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Three.js retweeted
Continued my hand tracking experiment: this time for my son, who wanted to play with a T-Rex 🦖 Built the code and generated the 3D models in @omma_ai Studio and #threeJS Everything in the browser
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