Making 3D easier since 2010.

Three.js retweeted
I'm having a shadow map precision issue on my wall... Can someone add a debug UI to the sun please?
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Three.js retweeted
Si eres de los nostálgicos he creado este juego en @threejs . ¿Recuerdas el Duck Hunt de la NES ? Igual me ha podido la emoción, pero así lo veo mucho mas divertido.
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Three.js retweeted
🔥 Playing around building a realistic campfire with shaders using @threejs and TSL. It’s looking pretty nice already, but still some work left on the smoke and flame realism. The latest Three.js fire example is excellent for reference: threejs.org/examples/?q=fire…
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Three.js retweeted
Just submitted Marble Gearbox to the @playastrocade Toy Jam… only 4 minutes before the deadline 😭 This was honestly one of the hardest projects I’ve ever done. What I thought would be “just export a Blender asset into Three.js” turned into around 30 hours of work in 4 days. The Blender asset had to be exported as a GLB and brought into @threejs , but the physics had to be rebuilt from scratch using Rapier collisions. The original rigid body setup didn’t transfer, so every track, collider, ramp, and marble behavior had to be reworked for the web. I had both Claude Code and Codex connected to @Blender MCP, but even then, so much still had to be done manually. I also didn’t realize the asset I purchased wasn’t 100% assembled, so I ended up manually assembling around 30% of it in Blender myself. AI couldn’t fully solve that part, even with MCP. It was frustrating, exhausting, and way harder than I expected… But now, seeing the final result, I’m honestly so satisfied. You can just watch the marbles roll, follow the ball, or drop more balls into the machine. No score. No winning. No purpose. Just a virtual marble track toy. Exactly what the Toy Jam was about. Hope this little toy has a chance to win! ⚙️ Game link in first comment 👇 #Astrocade #GameDev #IndieGameDev #VibeCoding @Pikaa__Pi
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Three.js retweeted
Lot's of threejs games but not a whole lot of webxr games which can be more fun and simple. Added the features of slowing time, adding walls, colored handles and top scores by yelling at my computer from the other room.
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Three.js retweeted
Learning TSL. #threejs Boing-Boing Box. Softbodies deforming a nicey glass-cube added procedural generated sound ´cause I now can. Live (sound on): dasprinzip.com/tinker/day38/ Code: github.com/prinzipiell/tsl #indiedev #creativecoding #shaders #webgpu
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Three.js retweeted
I built an opensource, real-time snowfall system using @threejs & @webgl❄️ GPU-instanced flakes, ice-crystal sparkles, Lake system with multiple settings & I added the ability to import a model and conrol how the snow behaves with it. Code: github.com/achrefelouafi/Sno…
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Our site’s industrial grade paper shredder runs entirely on the GPU, written in TSL (@threejs Shading Language). It's shredding our actual website UI (using @pmndrs uikit) in real time, with no HTML-in-canvas API. Here's how it works:
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Three.js retweeted
TIL Microlandia - A city builder game written in Deno and Three.js store.steampowered.com/app/4…
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Spider🕷️ to 🐎Horse #threejs re-presentation.jp/tool/arac…
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Integrating the new @threejs #WebGPU fire effect into an Ammo.js physics scene. Real-time burning projectiles running entirely in the browser.
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150 players have defeated 28,000+ enemies in my @threejs game - Act 4 is now live: ❄️ New frozen biome 🐉 Gargoyle Drake ice dragon boss 🩸 3 new frost enemies ✨ Smoother on mobile VFX optimized Play 4-player co-op free → gb.manzarpour.com
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Three.js retweeted
Idea to playable prototype in minutes! threejs and prompt maxxingg! #gamedev
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Three.js retweeted
v0.2.0 for @threejs Awesome Graphics Agent Skills is out npx threejs-awesome-graphics-agent-skills@latest install --agent codex I added 5 more examples based on 5 open source projects i saw on X with awesome graphics: - @sabosugi lava planet surface - @andreeliasdev stylized grass - @chirovisuals clear water ocean - @DallaPozzaG stylized ocean above/below - @jeantimex interactive water volume Thank you for your awesome creations!
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Three.js retweeted
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Most portfolios are a page you scroll. Mine is a world you walk through. An Engineer's Journey — explore a Middle-earth-inspired open world as Gandalf and sync memories at each landmark to unlock the story behind the work. Link: journey.prateekm.dev #ThreeJS #WebGL #GameDev
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work-in-progress Donut worlds with atmospheric scattering. The dawn/dusk terminators are gorgeous #HelloTerrain #threejs #r3f
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Three.js retweeted
Reposting now with playable demo. This is a fun testbed showing off Gaffer on Games his network compression techniques. (Post 1/2) #threejs
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I made a lenticular printing style website レンチキュラー風ウェブサイトできた #threejs #webgl #webdesign
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Three.js retweeted
Ever wondered what using a 1980 Technics SU-Z2 hifi amplifier sounded like? Here's your (virtual) chance with my three.js based "simulator" :D (works best on computers, the interface is too fiddly on phone screens) su-z2.vercel.app #threejs #80s #vintage #hifi
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