Making 3D easier since 2010.

Three.js retweeted
Later this year the frontier AI labs will say their latest models can now do fire, buildings and forests 😁
Three.js r185 released 🧡 threejs.org/changelog/?r185
16
17
353
19,612
Three.js retweeted
Happy to share my new open source tool for exploring connected neurons in the #MICrONS dataset (thanks @AllenInstitute, again) It's in the browser, online & free. No login or install required. 1/
4
29
151
11,495
Three.js retweeted
how i recorded training data for the web viz btw the project is very simple: > threejs handles the rendering and the cameras > mujoco handles the physics and robot states > a python websocket server handles receiving observations from the website and sending leader actions from an actual leader arm > the rest is just the usual lerobot stack
you don’t need a robot to see physical ai in action, you just need a browser. this week I finally tried something I've wanted to do for a while: design an SO-101 scene in three.js, connect it to a real leader arm, collect teleoperation data, train an ACT model, then port it to run in the browser. the result is the first ever demo of ACT that runs locally on the web. try it yourself now at lerobot.binhph.am
5
28
342
30,963
Three.js retweeted
you don’t need a robot to see physical ai in action, you just need a browser. this week I finally tried something I've wanted to do for a while: design an SO-101 scene in three.js, connect it to a real leader arm, collect teleoperation data, train an ACT model, then port it to run in the browser. the result is the first ever demo of ACT that runs locally on the web. try it yourself now at lerobot.binhph.am
35
66
651
120,889
Three.js retweeted
I've built an opensource real-time, photorealistic ocean that runs in your browser. 🌊using @threejs + WebGL2. • FFT (Tessendorf) + Gerstner hybrid waves • GGX water, caustics, foam & a PBR sand floor & etc... Source code : github.com/achrefelouafi/Oce…
5
13
228
14,863
Three.js retweeted
After a few days of optimization, I'm finally happy with the performance Stable 60 FPS on PC Runs smoothly even on low-end mobile devices 14 MB build size 4.5 × 8.5 km (2.9 × 5.2 mi) open world Tested with 2 million triangles #threejs #gamedev #indiegame #webgames
2
1
33
3,915
Built a browser-based @threejs IK playground. The goal is to make learning and experimenting with IK much more approachable. Huge thanks to @garrettkjohnson for creating the IK library and for taking the time to give me valuable feedback during development. Link below.
4
3
15
2,786
Three.js retweeted
I've created my first @ComfyUI custom node 🎉 to create 3D motion reference with @threejs and use them as video input with models like Seedance. Add 3D blocks ➡️ edit (move/rotate/scale) ➡️ Record moving camera shot = Video reference ready! Link to GitHub Repo:⬇️⬇️
6
2
36
4,139
Three.js retweeted
did bring my spaghetti demo to the next level by adding sauce and a cooking skillet, this is proper pasta now! 🤌 generated the models and the environment in @omma_ai studio, and the sauce is still the compute shaders sim implemented in #threejs with the constraints logic. should I make this into a quick game prototype? 👀
5
7
39
6,904
Three.js retweeted
Replying to @threejs
We can display overdraws with one click 🔥
1
4
35
2,796
Threejs never evolved so fast ! 🔥🔥
Three.js r185 released 🧡 threejs.org/changelog/?r185
1
2
24
3,219
Three.js retweeted
Let's make it fun. A ton of things to do, but enjoying it more than ever. #threejs #indiegame
11
22
306
20,828
Three.js retweeted
vibe coding with threejs in the browser btw
40
18
243
14,808
Three.js retweeted
Really great new version, I think the fire sim has so much potential in projects Also my very first PR merged: SSR Spatiotemporal Denoiser 🙌
Three.js r185 released 🧡 threejs.org/changelog/?r185
2
4
41
5,439
Three.js retweeted
We are looking for a Creative Developer to join the team at Lusion. Learn more here → awwwards.com/jobs/creative-d…
1
7
80
11,318
Three.js retweeted
Finally get to see my water and sky together in the same scene 🤩 I think I have no choice but to build Sea of Thieves in the browser now.
29
11
367
13,064
Three.js retweeted
A new Life of a Fish update is here 🐟 And with this update, World 1 is now completely free to play. Enjoy the dive 😎 apps.apple.com/us/app/life-o… #indiedev #gamedev #ios #threejs
1
3
1,471
Endgame got a little crazy, somehow @threejs didn't crash 😂
Fighting bosses with the AI game dev crew in @threejs 4-player co-op live 👉 gb.manzarpour.com
8
5
72
10,711