Making 3D easier since 2010.

Adding some mobility to my threejs playground, almost got everything off the main thread. It's deployed now 🔗👇
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I've prepared a little preview of some of the new lessons, if that can help you decide.
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New Volumetric Fire Simulation threejs.org/examples/#webgpu… New Clustered Lighting threejs.org/examples/#webgpu… New GPU-Driven Compute Rasterizer threejs.org/examples/#webgpu… New GPU-Driven Compute Rasterizer with IBL threejs.org/examples/#webgpu… New Skinning Individual Instancing threejs.org/examples/#webgpu… Improved Custom Fog example threejs.org/examples/#webgpu… Improved Fog Scattering example threejs.org/examples/#webgpu… New Building Generator threejs.org/examples/#webgpu… New City Generator threejs.org/examples/#webgpu… Improved SSR with Denoising threejs.org/examples/#webgpu… New LoftGeometry threejs.org/examples/#webgpu…
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Fighting bosses with the AI game dev crew in @threejs 4-player co-op live 👉 gb.manzarpour.com
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Finally, completed the @threejs port of Evan Wallace’s WebGL Water demo! It includes real-time heightfield water simulation, raytraced reflections/refractions, caustics, buoyancy, interactive objects, GLTF model support, configurable pool shapes including rounded boxes, and a light-follow-camera mode for exploring dynamic caustics and highlights. The object system is extensible: you can add more Three.js geometries or custom 3D models by defining their render shader, water displacement approximation, hit test, and optics descriptor. Live demo: jeantimex.github.io/threejs-… Code: github.com/jeantimex/threejs…
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海底を泳ぐ小魚の群れと、それを追いかけるウツボを @threejs で作ってみました。思惑の異なる2者の干渉を上手くコントロール。謎の癒し効果があります。Three.js 本当に色々できて楽しいですね! amix-design.com/tl/web-motio…
Three.js / Anime.jsで作る、モーション & WebGL表現サンプル集を作ってみました。パーティクル、GLSLシェーダー、PBRライティング、スクロール連動、SVG、タイポグラフィなどをブラウザで動かせるギャラリーです。 amix-design.com/tl/web-motio…
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1) What
Replying to @merijnvanes
Hmm can we get three.js to run on your local GPU? Is that a thing that exists?
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The Minimaps app is now out and available! This public version should be easy to use and is also compliant. I'll include a link to the app as well as the repo so you can build it yourself in the comment below. #minimaps #threejs #Esri #OpenTopography #OSM
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was hungry, made a tasty noodles + meatballs softbody sim in #threejs 🤌 I used the XPBD constraints sim I was working on, and adapted it to noodles, as you can see in the debug view. I did this in @omma_ai, the 3d models, tablecloth and envmap were all generated in Omma Studio
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❄️ More @threejs snow shenanigans. Here's a very buggy MLS-MPM solver (particle sim), and perhaps even buggier TSL shaders to render it. It's based entirely on a 2018 SIGGRAPH paper. There are some '20/'21 ones to read, but I have a side impulse to build a roguelike game.. 🫡
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Geometry changes everything. Geometry was the missing layer in AI. We believe if you don’t own the geometry, you don’t own the outcome. Now it’s obvious. Text → Floorplans → CAD → Render Made with @opengeometry, @threejs @GoogleAI #aec #bim #cad #architecture #building
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Trying to write my own hair designer with three.js and claude. Because all other designers suck and I want my own lol. Super early but I dig the interactivity already, very nice to see strands growing dynamically. And it's all on curves with custom profiles with allows for precise editing later like in Nomad. Three.js is the future 🤟
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today I tried MeshFlow, my goal was to create a mesh proxy for the gaussian avatars so that they can cast shadows but instead I created a nightmare fuel engine 😅 view the gallery here: barradeau.com/2026/meshflow/ I like the outcome very much though, has a "clay" touch to it 🙂
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Happy 30th birthday, Nintendo 64! 🎮❤️ A little fan art tribute: the iconic Mario 64 starter scene, recreated with hand tracking and physics simulation VibeCoded in @omma_ai Studio. All running in your browser. #threeJS #Mario64
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Launched your @threejs game and not sure if anyone is playing? Tip: prompt your agent to "build lightweight game analytics page to track player usage and key events with SQLite"
Fighting bosses with the AI game dev crew in @threejs 4-player co-op live 👉 gb.manzarpour.com
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We just launched Shopify Editions Spring 2026 ✨🌼 As usual, there’s a lot to unpack. Here’s the technical breakdown of how we built it 🧵
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Ink Drop web app - Try it out: ekimroyrp.github.io/260623_I… - #ink #threejs @threejs
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Day 26 – Iteration #ApeCode Yesterday’s cars, but better. Cleaner proportions, tighter physics, smoother drive. Zero assets. Pure Three.js.…damn, I’m actually starting to like them. GTA 6 in shambles. Be brutal.
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泳ぐバラクーダ風の群れを@threejsで作ってみました。画面を叩くと逃げます。 amix-design.com/tl/web-motio…
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