Making 3D easier since 2010.

Three.js retweeted
A few prompts later...
10
5
166
10,826
Three.js retweeted
WFC in action: dungeons generating procedurally in the engine I'm building. #threejs #indie
8
7
200
28,950
Three.js retweeted
73% of you voted for optimization.🗳️ The Knife Tool is now heavily optimized. No more stalls on high-poly meshes. Faster cuts, smoother modeling. Modeling Now: kokraf.com/ Source code: github.com/sengchor/kokraf #threejs #kokraf #builtinpublic
4
2
22
4,232
Want authentic camera and VHS looks in your Three.js scenes? Powershot emulates a real camera ISP and an analog NTSC chain as TSL shader stages sensor noise, chromatic aberration, JPEG artifacts, tape dropouts and scanlines, all real-time and adjustable. Perfect for that retro vibe. threejsresources.com/tool/po… Check it out: @cl0ne2k #Threejs #WebGPU #TSL
1
3
36
4,296
Three.js retweeted
Replying to @zy_fou @threejs
This is beautiful. It scales from a tile to a full planet, and it feels alive. I'm working on something similar, a browser erosion sim where the water actually carves the terrain in real time and exports to UE5. Awesome to see procedural terrain pushed this far on the web.
2
7
93
5,416
It looks like @maplibre has added an example & sample code for integrating 3DTilesRendererJS! We're slowly getting 3D tiles everywhere 🗺️
3
14
184
12,119
Three.js retweeted
Just used @threejs to show how flat earth theory is just an unwrapped globe, in a power point style animation. Sorry - not sorry 😬. You can try it out here. thecosmoskernel.com/grounded…
3
9
2,283
Three.js retweeted
Day 2! 🖐️ The hand tracking experiment in your browser keeps growing. Added a character gallery, Patrick and SpongeBob now stand alongside Squidward, along with their houses, a bubble particle system, and extra assets. Honestly, building with @omma_ai right now is just too much fun. #threeJs
21
41
447
36,024
Three.js retweeted
Some screenshots from my latest game titled "Taken" I keep scaring myself as I build it, so much fun to test. Built entirely with @threejs
6
1
35
2,398
Three.js retweeted
Been building a lot with Claude Code and Codex lately One thing I kept running into was how awkward it is to iterate on WebGL and Three.js scenes once they're already working So I built Ghost Panel 👻 Generate controls. Tweak live. Export to code. Disappear before shipping
13
3
51
5,617
Three.js retweeted
Infinite 3D Gallery, which I made in #threejs a few months ago. In case it went unnoticed by some, I've included the code and a video explaining it in more detail at the following link youtu.be/HH6_BeO8NCA?si=wNix…
1
9
51
2,725
Three.js retweeted
Now @threejs WebGL Water also supports cylinder shape 😄. The shadow, reflection and refraction remain the same, and the only gotcha is the implementation of caustics, I have to create a separate one to handle the cylinder shape specifically, but will try to make both box and cylinder one share as much as possible.
3
5
52
4,167
Three.js retweeted
Adding sound to one of my favorite RL creatures. Built with @threejs and @webgl_webgpu trained @runpod using Jax and MuJoCo from @GoogleDeepMind. A single oscillator maps to the output activation while hidden layer activation controls a formant filter. Sonification can give different insight into the behavior of these neural nets than just visualization.
2
7
51
6,536
Hey @claudeai Opus 4.8 let's build a fully procedural spider in @threejs🕷️ …so we did. Feet-driven IK + a Cruse-rule gait = it walks any terrain. Then we built a 42-scenario test harness and drove the locomotion to 100%.
Tip: if you're running into visual/physics issues in your @threejs game, prompt your agent to "build a visual test harness with test cases and results" for the problem Pair it with browser access & "/goal iterate on the visual test harness and logic until all test cases pass 100%"
22
36
443
63,028
Psychological health visualized as a living tree. One of our latest websites powered by @threejs, WebGPU, and procedural TSL shaders.
5
10
134
8,734
Three.js retweeted
Pixelforkを使って、ダイナミックに回転する立体迷路ゲーム『Cube Maze』を作ってみた! Three.jsによる滑らかな3D回転キューブの頭脳パズル。 Faridさん(@fkhasiyev )、素敵なプラットフォームをありがとう! 🎮 Play here: pixelfork.ai/publish/66f1a5a… #pixelfork #threejs #gamedev #indiedev
Made with AI
1
2
23
2,660
AIとフォトリアル全盛のこのタイミングで、趣味全開のハイテンションなWeb体験を作りました。 テーマは F = mg 💪 ふわふわした衝動に任せて作り始めた自主制作ですが、こういうWeb体験も好きと思ってくれる方に届いたら嬉しいです💘
1
18
135
21,471
Three.js retweeted
Well turns out I was closer than I thought! 😬 Added my own special sauce and now we got some really freaking epic clouds 💪🏻 I am so happy right now, I spent so many hours trying to get the clouds to look like this.
39
25
558
22,514
Three.js retweeted
Finally, for the @threejs port of Evan's WebGL Water, I added good support for complex shapes like the Torus Knot and custom 3D model. Instead of fully ray-marching the torus knot from the water shader for every reflected/refracted water pixel, which is super slow, we render the actual torus mesh into helper textures. The duck was harder because reflection/refraction depends on which side of the water surface the camera is on. Above the surface, underwater geometry should refract but not appear as a ghost reflection. Below the surface, that same underwater geometry can legitimately appear in reflection. The fix was to treat the above-water and below-water shaders differently, with separate clipped and full reflection targets. Aha, also implemented the density, so that I can see the duck's head above the water when gravity is enabled 😄 Will try to clean up the codes before sharing :)
3
7
79
6,466