Making 3D easier since 2010.

That was just a glimpse of how the future will look like 😎
As a result of a US government directive, we are suspending access to Claude Fable 5 for all users. You can continue to use all other Claude models. Here’s what this means for you: Across Claude products, new sessions will run on your selected default model or Opus 4.8, and existing Fable 5 sessions will end with an error. On the Claude Platform, requests to Fable 5 will also return an error. Please update your integrations to other Claude models. We know this is a disruption to your workflows; we appreciate your patience and support.
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Three.js retweeted
chrono sock engine by codex and @threejs and imaginary machinery which finds lost socks Recovering the unseen. Reuniting the unmatched. One sock at a time. Across time, space, and questionable realities. download link below check out my bio for my get amplified series and also for consulting link. you can read the pinned post about a case study of my consulting work results
Fable 5 vs GPT 5.5 left: fable, right: gpt Download link in comment mechanical orrery single prompt - one shot I think gpt wins this one, what do you think? check out my bio for my get amplified series and also for consulting link. you can read the pinned post about a case study of my consulting work results
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i built a full GunBound clone in a browser with Fable and almost none of the art is hand made generated with ChatGPT.. The characters, the backgrounds, the terrain texture, all generated. Then i wrote a little script to chop the sprites out and wire them into a three.js engine - destructible maps, 12 mobiles, wind, online multiplayer, the whole thing. I used Suno to generate the music and tried to get something that captured the vibe of Gunbound. Video below 👇 Try it yourself: shellbound-game.vercel.app
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Three.js retweeted
Fable one-shotted this ENTIRE Hogwarts castle, complete with classrooms, the Great Hall, Quidditch pitch, everything
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Crazy what Claude Fable 5 can do. I rebuilt KSP in three.js in just a few hours. Felt like the right thing to ship on SpaceX IPO day 🚀 Try it out with the link below
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Zephyria is slowly taking shape I've been a bit MIA lately, so I wanted to share some progress: a new scenario, visual improvements in VFX and the environment. #threejs
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CS2 demo in ThreeJS update: Lots of hours went into the shadows, the ct/t models, animations and texture fixing. Right now its also quite unoptimised but I am very happy with the progress made from the previous video! Tommorow no updates, then we get back on coding Sunday.
CS2 demo reviewer in ThreeJS: SOUND ON 🔊 It's slowly starting to sound and feel like an actual demo reviewer. We have footsteps, gun sounds, animations, ragdoll, maps and a good 60fps. I have endless amount of ideas, the closer I can get this to a 1:1 mimic of CS2, the more insane things we can pull off. Won't be limited by the official cs2 demo review I will soon host this on my website so that you can also try it out!
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Hey @claudeai Fable 5, build an Ecco the Dolphin inspired 3D game with @threejs @tripoai @ElevenLabs @NanoBanana using my game director agent skills
every new model, same ritual: > build {something cool} in @threejs that's my whole benchmark
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Three.js retweeted
day 2 with claude fable making a marble music machine. you might recognize this one 🔊 try it with any song midi yourself! built on @threejs
fable passes “animusic” bench. first of the Claude models to be able to do this. @threejs
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From the demos I've seen, one thing that stands out about Fable is that it's pretty good at creating cinematic shots with three.js To test that, I used Fable to create a short ad for a robot-run burger joint Here's the result
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Three.js retweeted
Claude 5 Fable (Ultracode) "Make a playable alpine glacial valley at sunrise" No meshes or models. Everything you see is math. Fable screenshotted its own work and iterated. Took ~30 mins, ~500k tokens, ~2500 lines of code, and ~$25. Extremely impressive.
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Three.js retweeted
Couldn't get enough of Claude Fable 5, so I challenged it to build a fully 3D mechanical engine platform and it just did!! 😱 And no, these aren't pre made Blender models. Nah. Fable generated everything from scratch using custom geometry, built entirely using @threejs Zero assets. One prompt. Crazzzzy results
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Fable 5. No external assets. Three.js. dc5fzrbo8ssfx.cloudfront.net…
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Replying to @roometron
@roometron now supports WebXR VR in the web viewer. Create an apartment in minutes and instantly generate a link to access it online. Mobile-friendly example👇 viewxr.roometron.com/7d56530… More updates coming soon. Stay tuned! #threejs #gamedev #interiordesign #webxr
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Updated version online! Same link: xr-need.com/web-features/thr… - Performance: ~2× faster path tracing on heavy models (any-hit shadow rays, smarter Russian roulette, GPU-saturating dispatch) - Two-level BVH (TLAS/BLAS) with automatic instance detection - Built-in Khronos sample models (Flight Helmet, chess set, Iridescence Suzanne) — one click to try Still 100% unbiased — every optimization verified against our white-furnace energy baseline.
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I had a lot of Fable tokens to use up before my weekly reset, so I made this live 3D map of London with Three.js Every train, bus, boat and plane is real and live right now! - Tube, bus and riverboat data from TfL - National Rail trains from Darwin live departure boards - ADS-B for planes and helicopters - AIS feed for boats and ships - Map data from Overture and OpenStreetMap Trains and buses have no GPS feed, so their positions are inferred from arrival countdowns and departure boards, then animated along the track/route geometry
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I think we made a perfect replica 😝 claude.ai/public/artifacts/8…
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