Making 3D easier since 2010.

Three.js retweeted
Surflo. turns a few standard photos into clean 3D models for game dev/VR. - creates usable meshes - geometric consistency - predicts millions of oriented surface points - beats VGGT-1B and DepthAnything-3 anttwo.github.io/surflo/
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Three.js retweeted
Learning TSL. #threejs Live: dasprinzip.com/tinker/day36/ Really appreciated having time for the lightness and playfulness of a simple mouse toy (aka follower). For sure WebGPU & TSL again... Code: github.com/prinzipiell/tsl #indiedev #creativecoding #shaders #webgpu
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Three.js retweeted
Okay Fable, lets recreate the Rocket League UE6 scene 😁 claude.ai/public/artifacts/c…
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Three.js retweeted
Definitely pushing the limits of this poor MacBook Air M1
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Just made my first #FIFA game with Claude Fable! TBH it is not going as planned since i thought i can one shot this game with fable, however it took me 1 whole day of fine tuning. I was using ultrawork and workflow in this game instead of just using /goal. As a result i have a feeling Claude may have used Opus in part of the game which make the game feel less legendary. still a good game, put my heart and sweat into it Happy World Cup! game in comment 👇 #fable #game
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Three.js retweeted
Claude Code Fable 5 writing Three.js — Is it really that magical? My hands-on test conclusion might differ from what you expect. I actually ran the full test with Fable 5. Using a single prompt to generate Three.js code does produce nice results — the visuals are pretty. But here’s the thing: my partner and I already achieved this exact kind of thing two months ago. Back at the end of March, we used one prompt to generate a “forked-path garden coffee cup” in Three.js. At the time we were combining Codex + Claude Code + local LLMs, and the output even included butterflies. Honestly, Fable 5 isn’t some god-tier breakthrough — because this was already possible. When a model company keeps pouring so much effort into design and 3D visuals, it reveals a somewhat harsh truth: the ceiling for AI coding is getting close. You can already smell it from Claude’s “Design” features. Pure logic and functionality have been squeezed pretty dry. What’s left is endless polishing of details — and that kind of precision aesthetic work still fundamentally requires human in the loop. In plain terms, they’re packaging the creative and aesthetic work that humans should be doing, dressing it up as AI’s new magic trick, and then selling you a more expensive plan.This is arbitrage and narrative marketing. It’s not a miraculous leap in the model itself. Don’t get too excited. The comparison videos are in the comments.
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Three.js retweeted
It's boring building houses from scratch. So I made this: 1. Generate house plans 2. From plans use actual construction rules to build framing 3. Use rules to place roofs, siding, drywall, etc on frames 4. Enable destruction w/ physics Runs on threejs in the browser
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Three.js retweeted
Imagine choose a seat on the airplane after seeing this 3D simulation instead of that boring 2D free/occupied view. You can just make a startup using threejs and a good idea nowadays.
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Three.js retweeted
Well, why don't we just add a LoftGeometry to the library. github.com/mrdoob/three.js/p…
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Three.js retweeted
I use this teapot so much that I knew this could happen someday. #threejs #tsl #webgpu
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Three.js retweeted
Asked Fable 5 to tackle Modular Ship Systems today. 47 parts. EACH w/multi-joints. Thats 140,000,000,000,000. The -low end number- Is 14.7 TRILLION UNIQUE HULLS. STILL without install. @playwaypoint upgrades just beginning. See it happen live ⤵️ Waypoint.shinythings.space.
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Three.js retweeted
I asked Claude Fable 5 to build a game on top of my web analytics API. It made DataEmpire: Every visitor to your site is a villager. They chop trees 🌳 build houses 🏠 and turn a campfire 🔥🏕️ into an empire as your traffic grows. The Age of Legends unlocks at 1M visitors. Only 2 of my startups made it (ShipFast & TrustMRR). Demo: DataEmpire.DataFa.st If you have a @DataFast_ account, you can replay your own site's history.
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Three.js retweeted
made of rats ye thousands of rats and they all interact with the grass as they move through it
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fable, I want you to grab a MetaHuman file off of Unreal Engine Marketplace or Fab Marketplace or something like that. There should be free ones. Find a character controller that works with that for web and threeJS. Specifically for flying, like Superman, generate a @theworldlabs outdoor environment of your choosing and set up a threeJS project where we can fly around with a character like Superman, with really nice flying animations, camera animations, and camera zoom and shake effects when you're flying. Put some nice post-processing on it with some bloom and grain and stuff like that. Really just make this feel as polished as you can, where we get to fly around in a world where the flight feels similar to Superman. Do it in one shot and without any input from me. optimize it 2 prompts - NOT BAD!! Honestly could get this feeling/looking 10x better with probably 2 more prompts. I'd likely use a larger city GLB, populate the outskirts with World Labs gsplats, manually grab a better character to use, and add some objectives. But I wanted to see what it could do in 1 prompt (basically) Try it out 👇
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Three.js retweeted
Fable 5 cooked with this experiment! Game Dev isn't safe anymore. - Procedural World Generation - Day/Night Cycle - Dynamic Weather - Runs in a browser using WebGPU It cooked my last few credits as well, so I couldn't make it better.
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Three.js retweeted
almost at the point where we can just speak an experience into existence. Fable is amazing. But for iterating design ideas I think it's still a bit slow, went back to GPT 5.5 to finish building this. Environment generated with World Labs. full multiplayer if you want to try↓
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Three.js retweeted
Up until now, the models had been using primitives for building objects. I couldn’t believe the Boeing 747 shared by @victormustar was also built from primitives, so I investigated. With Three.js DevTools I could see the geometry was fully custom. The source was minified, so I downloaded it and asked Claude to analyze it. huggingface.co/spaces/victor… Turns out these models have now learned to generate their own custom geometry constructors when the library doesn’t provide them.
Fable has done AGI-level job on on the Boeing 747 benchmark... it's almost scary 👀
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Three.js retweeted
Got raycast lighting working three.js WebGPU
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Three.js retweeted
Always liked this effect in C4D, now built it in Three.js using Cursor + Fable.
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Three.js retweeted
こだわりポイントがいくつかあるけど、特にこの Foot IK を見て! UE の Foot IK に慣れてるからTPSだと欲しくなるのよね。 #threejs #MadeWithVRM
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