Making 3D easier since 2010.

Three.js retweeted
Claude 5 Fable (Ultracode) I asked it to build a demo of my dream game in Three.js and I'm genuinely shocked 💀 One shot, a full explorable starship with a working cockpit, crew quarters, a planet drifting past real windows, dynamic lighting, sleep/eat interactions, it screenshotted its own work and fixed itself until it hit 60fps on browser Obviously not steam ready but man this is so so far from what we had one year ago…
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昨日作ったゲームのデザインガイドを元に、Claude Fable 5でローポリ3Dモデル量産してみた! 初稿が可愛すぎて……ほぼ手直しゼロ😂Claudeすごい! ローポリ3Dモデルを生成できるプラグイン作ってみたい!! #claude #Lowpoly #3Dモデル
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Calude Fable 5 で リグ→アニメ。 #claude #Fable #3D #rigging Blender使わなかった。 ピアノまで歌う、飛ぶ、歩く🎹🎶 Hunyuan3dで作ったglbをclaudeAIに渡したらリギングとアニメーションまで入った。 めっちゃいい💙
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Three.js retweeted
this is another simple one by fable 5 in @threejs but take a look at how it was made: (especially side fins animated separately) 1- we created an image of a fish with grok imagine 2- then used trellis 2 at hugginface to create a 3d model and download its glb 3- fable then put the 3d model into the scene which was a single fused mesh 4- then it used some masking or something to animate the side fins separately i don't know but it felt pretty AGI :) below you can find the link to download this and 190+ others from my patreon, and some other useful and cool links like a fable playground and my get amplified series
it is simple but fable did this one nicely using @threejs download link and some other stuff in the comments like fable interactive simulation playground
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Three.js retweeted
okay maybe Fable is better than I thought... made this dairy farm game in one prompt
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Three.js retweeted
INSANE! In just two prompts, Claude Fable 5 built this Titanic game. Goal: avoid colliding with an iceberg. Try the game below! Includes: - Cinematic and gameplay views - Steering and speed controls - Reward system and missions - Built with @threejs and deployed on @Netlify
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Three.js retweeted
Spent a lot of time poring over @vonschneidz SIGGRAPH slides and papers (with much help from Claude) and finally got a result I'm happy with. Lighting model still needs a lot of work to match the fidelity they were able to produce (the crispy cloud tops elude me), but I think this is good enough for V1. Still not sure how his team was able to figure out this tech, but very grateful they shared their learnings! 🙏🏻
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Gave this photo to Fable 5 in Claude Code and asked to make this robot in ForgeCAD. Check out the results.
黄色 ― 四脚ロボ 赤  ― 二輪ロボ じゃあ青も作らないとねー ということで以前作った SimpleFOC 倒立振子を、赤ロボのパーツ3Dプリント中にサクッとアップデート
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Three.js retweeted
Chladni Cymatics web app with WebGPU & audio frequencies - Try it out: ekimroyrp.github.io/260610_C… - #chladni #threejs @threejs
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Three.js retweeted
fable passes “animusic” bench. first of the Claude models to be able to do this. @threejs
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Three.js retweeted
CS2 demo reviewer in ThreeJS: SOUND ON 🔊 It's slowly starting to sound and feel like an actual demo reviewer. We have footsteps, gun sounds, animations, ragdoll, maps and a good 60fps. I have endless amount of ideas, the closer I can get this to a 1:1 mimic of CS2, the more insane things we can pull off. Won't be limited by the official cs2 demo review I will soon host this on my website so that you can also try it out!
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Three.js retweeted
I'm still not sure I'll keep the Snow lesson, but now the Stylized Nature Scene is growing on me.
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Hey @claudeai Fable 5, build a starship dogfighting game with @threejs @tripoai @ElevenLabs @NanoBanana using my game director agent skills
every new model, same ritual: > build {something cool} in @threejs that's my whole benchmark
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Three.js retweeted
Claude Fable one-shot cloned our latest project. I'm shocked by the before/after.
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Three.js retweeted
Saw @bruno_simon’s tweet and immediately wanted to upgrade my #tsl snow material. ❄️ Watching this guy trace is sooo satisfying, thanks Bruno ! 😍 #threejs #webgpu
Michelle is the perfect model to demonstrate the snow lesson. Maybe too distracting. I know it's hard to follow a lesson where there is something always moving.
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Three.js retweeted
This is the most badass thing I've ever created. A full and complete "words to motion" tool, built from the ground up with #threejs, math, caffiene, math, and probably cost me whatever strength my hairline had left as well :')
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Still having way too much fun working on my game, I had Fable auto-rig the suspension so it moves with the wheels which was pretty insane. I also added crushable cars and a new bowl ramp. #threejs #indiegame #webgl #monstertrucks #mars
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Our speakers are officially COOKING. 🧑‍🍳🔥🔥 We've had a glimpse, and you can expect exclusive, top-quality talks on every aspect of #threejs creation! From creative direction to performance, passing by 3d workflow, innovative UX, game dev, fails & success behind top experience, plus surprises and announcements, it's gonna be just EPIC!
Replying to @onirenaud
Already starting to focus on my talk for @threejsconf 😁 I’m thinking of doing it about Three.js Performances! Here is a recent PR that got me thinking in that direction: github.com/mrdoob/three.js/p…
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Three.js retweeted
文字の切り替えと炎🔥 #threejs #webgl
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Three.js retweeted
Claude Fable 5 做了个 three.js @threejs 版本的尼克斯绝杀马刺。 致敬马刺孙铭徽:De'Aaron Fox
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