Making 3D easier since 2010.

Three.js retweeted
A minor graphics update to the initial version of my GTA V-style game with @threejs using @claudeai Fable 5. Gherkin/Shard materials are causing some shimmering, working on that. Working on few photogrammetry textures to make it more realistic. I am also planning to host the current version and will share more updates soon. Stay tuned!
Claude Fable 5 is insane!! Inspired by @techhalla's GTA 2 Clone, I tried to create a GTA V style game with Three.js. Using Claude Code + Fable 5 (Max), it took 1 hours, 3 mins and 41K Tokens, a single HTML file. No Assets. I am speechless. Adding more layers and depth to this, will share a playable link soon. Stay Tuned!
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Replying to @scottstts @threejs
Different generations of the same idea. three-gpu-pathtracer is the mature WebGL2 fragment-shader PT (excellent work — gkjohnson's three-mesh-bvh also powers my CPU-side BVH build; github.com/gkjohnson/three-m…). Mine is WebGPU compute: raw WGSL megakernel, storage buffers instead of texture-encoded BVH/geometry, tiled + time-sliced dispatch. Material path differs too: glTF→MeshPhysical there vs. my own glTF→OpenPBR layer stack (F82 conductor Fresnel, multiscatter energy compensation, coat/sheen/aniso/iridescence/dispersion/volume glass) — white-furnace-validated, 13/13 energy presets in tolerance. Performance: no head-to-head yet, so no rays/sec claims. My focus is convergence per sample: Owen-scrambled QMC + blue-noise, NEE/MIS across env + punctual + emissive-mesh lights, per-pixel adaptive stopping (converged pixels go free). Full-rate raster preview while moving, PT on settle. Runs on iOS Safari 26. Same-scene benchmark with published methodology is on the list.
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Claude Fable 5でどこまで表現できるのか、あえて難しいお題を投げてみた。 インクが流体みたいに溶け合う演出。 これは厳しいかなと思って限界を見にいったんだけど、普通に形になってしまった。 デザイン表現力もかなりすごい。 実際にこちらで遊べます👇 suminagashi-fjdbyyqi.manus.s…
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Three.js retweeted
用 Claude Fable 5 + Three.js 做地城爬塔遊戲,M4 完成! 目前進度: ✅ 玩家控制器(翻滾/無敵幀) ✅ 三段連擊 + hit stop + 擊退 ✅ 隨機地圖生成(種子 RNG) ✅ 波次刷怪系統 ✅ 升級三選一卡片(12種詞綴) ✅ 技能系統(旋風斬/衝刺斬/震地擊) ✅ 靈魂貨幣 + 永久升級商店 全程 AI 開發,零素材自製—— 模型名稱、動畫、地城全用 CC0 資源, 連一張圖都沒畫過。 下一步:BOSS 戰 👇 #GameDev #ThreeJS #ClaudeFable5
用 Claude Fable 5 + Three.js,從空資料夾開發出一款瀏覽器動作 Roguelike ARPG 類 Hades 俯視角、波次刷怪、三段連擊、翻滾無敵幀、Rapier 物理引擎——全部從頭架構 全程沒提供任何美術素材。AI 自己決定用 KayKit CC0 免費資源,寫下載腳本、建 asset pipeline、量測 tile 尺寸動態拼地城
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Three.js retweeted
Another beautiful Fable 5 One Shot, this time in @threejs Replicated the classic Katamari game, it decided what to build itself!
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Are we Roblox yet? 👀
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Three.js retweeted
Been working with Three.js again after a long time. AI handles so much of the heavy lifting now compared to before.
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Three.js retweeted
antikythera mechanism by fable 5 and @threejs A 2,000 year old bronze computer that turns a hand-crank into the moving heavens: sun, moon, planets, and the very eclipses to come. play with many fable 5 made interactive simulations with the link in the first comment and check out my get amplified series in the second comment
realistic 16 cylinder engine made with fable 5 and @threejs you can play with it, link in first comment inspired by @quanghuynt14 a kinematically exact( 🤞 ) V16 you can slice open and watch run, every piston driven by the real slider-crank geometry of a single 45° crankshaft in the second comment you can find my get amplified series to accelerate yourself
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Three.js retweeted
I seriously underestimated Claude Fable 5, but it is absolutely insane 🤯 Not bait and not trying to farm views. It literally one shotted the entire 3D HOLE IT game using @threejs
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Three.js retweeted
I asked Fable to generate a Kerbal Space Program clone as an ultimate test of its capabilities 🚀 The video you are seeing below is the result of only two prompts. Prompt 1: "I want you to build a KSP clone, complete with vehicle building, launching, controls, orbital mechanics, staging, fuel, thermodynamics, aerodynamics, and of course landing on the moon." There were a few bugs so I followed up with this: Prompt 2: "Staging isn't working. parts just stay attached. Also are we tracking separate fuel tanks? Improve the world generation to make it more interesting." Not only did it build all of this, but it also wrote a test-suite simulates various scenarios like a reaching orbit or landing on the Mun, generates a flight log and then uses that to validate itself. I used to develop simulations and orbit propagation algorithms when I worked as a nav engineer at Blue Origin. While this is still a far cry from a real-life simulation, I have first hand experience knowing the amount of effort that goes into building something like this. Wild times.
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Three.js retweeted
realistic 16 cylinder engine made with fable 5 and @threejs you can play with it, link in first comment inspired by @quanghuynt14 a kinematically exact( 🤞 ) V16 you can slice open and watch run, every piston driven by the real slider-crank geometry of a single 45° crankshaft in the second comment you can find my get amplified series to accelerate yourself
i built mozaic with fable 5 and @threejs inspired by and not as good as @okazz_ play with it at the link in first comment a generative instrument where grids, fields, and marks recombine into an endless gallery of evolving geometric compositions. also check my get amplified series to accelerate yourself in the second comment
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Three.js retweeted
i have no words.. asked claude fable 5 to recreate one of the most creative threejs experiments from @Amin_Ankward here’s the wild result..
it's time to style the moss industry 🪴🍄 more exploration of interactive (conceptual) elements for web design with ThreeJS it works via geonodes and is based on basic math and proximity functions, I think I'm going to keep making concepts like that
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Three.js retweeted
4th prompt: Went 3rd person, enhanced graphics, terrain & collisions
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Three.js retweeted
Claudeの最新モデル「Fable 5」に頼んだら、ついに夢が叶った…! あの広告で死ぬほど見かける「左右に動いて仲間を増やして圧倒するやつ」、完全に再現してくれた。 これで広告の偽物ゲームに騙されず、思う存分プレイができる! #Claude #fable5
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A WebGPU compute path tracer built from scratch. Study #2 xr-need.com/web-features/thr… – OpenPBR materials (clearcoat, sheen, anisotropy, iridescence, dispersion, glass) – Full glTF 2.0 + KHR extensions – HDRI + area + punctual lights, MIS everywhere – Physical DoF: double-click focus, real f-stops, hex bokeh – Invisible shadow catcher (colored glass shadows) – No denoiser — raw, converged path tracing – three.js + WebGPU @threejs @thekhronosgroup @webgl_webgpu @WebGPU @UploadVR @80Level @mrdoob @bruno_simon @zeuxcg #pathtracing #pathtracer #ThreeJS #gameDev #WebGPU #3D #webDev #gltf
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Claude Fable is incredible! Here's a one shot artillery game it built using ThreeJS
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Three.js retweeted
claude fable just one-shotted this call of duty clone, it's so over for game devs gg #xArena #threejs
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Three.js retweeted
three.js fractal explorer toy
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