Making 3D easier since 2010.

Three.js retweeted
Me: Fable, build me an open-world RPG in Three.js where I get to run around and blow stuff up with a bazooka Fable: Hold my beer
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Three.js retweeted
interaction study in #ThreeJS: cursor proximity-driven motion.
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Fable one shotted the game logic. GPT Image 2 for designs. Blender MCP for models + lighting. Total dev time ~6 hours.
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Three.js retweeted
My city generation project is evolving! The building system was totally overhauled, textures, interior mapping handling, signs, ads, and toggler for amounts of lights. Best part, you can generate cities and it just takes 100ms!! It's impressive this is running on @threejs
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Implemented Octahedral Impostors for my realistic tree library 🌳 for @threejs and @WebGPU as suggested by @Andersonmancini! Do you notice the switch? 🙂 Some details 👇 - Anisotropic azimuth × elevation view-grid — sampled independently per axis, not a uniform octahedron - Each cell is a perspective-matched HDR capture baked at the switch distance, so the projection lines up with the mesh - Atlases are GPU compute-baked on demand straight into a resident VRAM pool - The logical view-grid is decoupled from a small pool of live cells with LRU eviction + crossfade. No readback, no disk roundtrip. - KTX2/BC7
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Three.js retweeted
I've been a huge fan of @threejs since 2014. But I've always wanted to run it outside the browser too. So I built an open source tool for running three.js with WebGPU outside the browser, powered by Dawn.
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Three.js retweeted
Claude Fable 5 is truly insane. In the time I vibe coded that metaverse game and Tweeted it, I have now created a side scrolling threejs Dirt Bike game. Again, multiplayer possibility, random generated courses...and it generated sound somehow? Shoutout @alightinastorm
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Hey @claudeai Fable 5, build a championship snooker game with @threejs @tripoai @NanoBanana using my game director agent skills
every new model, same ritual: > build {something cool} in @threejs that's my whole benchmark
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Three.js retweeted
Pelican riding bicycle test with Fable 5 🔥 Same prompt. Same @threejs scene. Fable 5 fixed two issues that many models still struggle with: • The pelican, road, and trees now maintain consistent spatial relationships • The bicycle chain stays in the correct relative position to the pelican's feet throughout the animation Sounds trivial. It's not. Fable 5’s spatial reasoning is on another level!
MiniMax M3 @MiniMax_AI is now live on @happycapyai Asked it to generate an interactive 3D pelican riding a bicycle with @threejs It gave me this: draggable camera, zoom, rolling wheels, moving pedals, flapping wings — everything animated. One single HTML file, no setup needed. This is seriously impressive for an open model. Prompt below 👇
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Claude Fable 5でゲームを作ってみた。 所要時間2時間ほど 原チャ猫が可愛い島でコイン集めをするゲームです I built a 3D game with Claude Fable 5. Took about 2 hours. ぜひ遊んでみてください! coin-rush-island.netlify.app… #claude #fable #lowpoly #生成AI
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Three.js retweeted
Claude Fable 5 is an amazing model. I one shotted a 3D navigatable Sidi Bousaid (iconic city in Tunisia) using ThreeJS and running straight from the browser. Prompt in comments
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Three.js retweeted
I give you the Clockwork! by fable 5 and @threejs This came out so amazingly! literally made me happy :) and you can play with it from the link in the first comment also check out my get amplified series in second comment to accelerate yourself
2 tranformer simulations by fable in @threejs the simpler one I like better, gotta think of more ways to do this more effectively in the comments I have links to a playground with many fable simulations and my get amplified series for accelerating yourself
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Three.js retweeted
asked claude fable 5 to design a humanoid robot 2 hours and 1.4m tokens later, i got this absolutely insane
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Three.js retweeted
Michelle is the perfect model to demonstrate the snow lesson. Maybe too distracting. I know it's hard to follow a lesson where there is something always moving.
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Three.js retweeted
neon construction and lagoon by fable 5 made wiht @threejs I am having the most fun with fable, it really is a remarkable model in the comments I have links to a playground with many fable simulations and my get amplified series for accelerating one's self
enter the Basilica!... by fable 5 and @threejs a parametric voxel basilica builder you can play with it at the link in the first comment A wide-winged cathedral of a hundred thousand tiny bricks,standing on its own sky-borne mesa, towers, chains, and waterfalls of light, re-dreamed at the press of a key. also check out my get amplified series to accelerate yourself in the second comment
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Three.js retweeted
Jokingly asked Fable to build me Crysis in Three.js. It may not be Crysis, but the fact this is all done procedurally in basically one shot is kind of blowing my mind right now.
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Three.js retweeted
Asked Fable to build a navigable version of Yosemite to scale > pulled satellite imagery + real NASA elevation data > classified individual forest pixels and created ~266k procedural trees > custom water shaders for all 6 famous waterfalls + accurate placement on cliff brinks > five times of day: dawn to night > tested itself: flew the camera around headlessly, screenshotted its own work, and fixed tree colors + waterfall placement from what it saw > added snow etc. unprompted Pretty fucking impressive
Fable has solved 3D worldbuilding... utterly insane. This is all completely custom-built ThreeJs, running in the browser.
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Hey @claudeai Fable 5, build a Ridge Racer clone with @threejs @tripoai @ElevenLabs @NanoBanana using my game director agent skills
every new model, same ritual: > build {something cool} in @threejs that's my whole benchmark
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Three.js retweeted
Claude Fable just blew my mind. This city is procedurally generated, handles 4000 interior mapping windows, and it renders at +100FPS with @threejs, incredible stuff
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