Making 3D easier since 2010.

Three.js retweeted
Vibe Coding Robotics | Part 13 Built a hexapod robot simulator The simulator uses inverse kinematics and gait algorithms written from scratch, the same kinds of techniques used to control real walking robots Code : Kimi K3 Another demo with servos ↓
113
454
5,090
243,295
Three.js retweeted
Three.js Journey TSL course update! ❌ Bad news: There won't be 15 lessons ✅ Good news: There will be 21 lessons ❌Bad news : I've split the Fundamentals lessons into 7 ✅Good news: It's a lot more digestible, and I improved them a lot Starting the recordings next week.
16
27
370
13,983
Three.js retweeted
I added a tractor beam feature and some cows since y'all have been asking! 🐄 what's with the cows?🤔 some progress of my game prototype made in @omma_ai using Box3D and three.js
10
6
67
4,548
Three.js retweeted
Three.js Cutaway Scene: Belfry - procedurally generated geometry, architectural campanile structure and gear system from random seeds. Live at my website: jasonsturges.com/#belfry #threejs #indiedev #gamedev #webdev #javascript #typescript #lowpoly #3D #webgpu
2
4
25
2,826
Three.js retweeted
Three granular synthesizers and layered drone samples create a real-time noise performance with the Wormhole visualization. Best experienced with headphones on a laptop or desktop. jeonghopark.de/wormhole/ #creativecoding #threejs #tonejs #generativeart #generativemusic
20
123
848
43,388
I integrated some more features to my image to @threejs web tool today with fable 5: better auto material/texture creation, and a play mode, where you can walk in your scene and interact with your models (rapier3d engine). hope tomorrow will come opus 5. my web app's will be released within the next weeks, follow here @filmbrain_io
3
7
93
6,606
Swags are coming together with Three.js Conf...! Join us and wait for it! 👾 Design by @HerveStudio
4
11
45
3,610
Three.js retweeted
img2threejs v1.3 is now available. 🎋 One photo → procedural Three.js code. No meshes. No manual modeling. GitHub: github.com/hoainho/img2three… v1.3 brings major improvements to geometry reconstruction, material generation, validation, and overall output quality. For this demo, I used the reference image of a CS2 ★ M9 Bayonet | Doppler Phase 3: tradeit.gg/csgo/trade?search… If you’re new to img2threejs, now is a great time to try it. If you’ve used it before, I’d love for you to compare the results with previous versions. Feedback, bug reports, and PRs are always welcome.
96
379
3,661
691,582
Three.js retweeted
Opus 5 creating a cozy room where there's a virtual MacBook with functioning MacOS i can play with in @threejs
4
5
109
8,019
Three.js retweeted
since you guys have been asking, I've made my prototype less one-sided for the UFO 👽 ✨ 🔫 I generated and rigged the lowpoly cops and vehicles in @omma_ai, and also improved the three.js rendering a little bit with dof and ao. Close to releasing it, what's still missing?
12
5
82
5,511
Three.js retweeted
Working on a browser-based terrain engine for mechacraft.io/ Using temporary Valheim *inspired* visuals while developing the terrain system. Real-time digging, all running in the browser 🤩 #gamedev #indiegame #threejs #webgl #voxel #graphicsprogramming #terrain
15
32
430
21,930
Three.js retweeted
Opus 5 made a 3D home , look at the details this is what i would believe is the AGI of @threejs if someone showed me this a year ago look at the texture and details
Opus 5 is 3d beast On my Opus i swear i have never seen this level of detail in one shot ever in my life even multiple shots cant produce this , i am shaking with this out holy opus , btw its token hungry in 3 prompt ate entire usage even fable 5 is not that token hungry
104
104
1,686
197,979
Three.js retweeted
I built a new open-source ocean using @threejs, i wanted to give it a little bit more time than the initial version that i published. - Pure WebGL2 GLSL, Fully procedural with clouds and light control. You can find all of the technical details in the repo Source code : github.com/achrefelouafi/Wat…
15
44
368
18,316
Three.js retweeted
And we're live! @threejs #threejs Where will you go today? hardroad.xyz/
2
1
13
2,135
Three.js retweeted
I made a Dark Souls-inspired Three.js game with Sol Ultra using Codex Sites. It's fully playable in the browser. vesperfall.mengto.chatgpt.si… I handled the prompts, references, and libraries like img2threejs. The game has shield blocking, dodge rolls, archery, and a full inventory system. Still blows my mind that you can build a 3D game like this in a single afternoon.
46
31
637
167,688
Currently working hard on finalizing the venue 1st floor decorations, it's gonna gorgeous🥂 Thanks to @miskitano for her incredible 3D planning tool, making this process absolutely seamless!🏛️
I built my first 3D app to prepare @threejsconf💫 As I always worked in business side, it’s so satisfying to build a tool that actually optimizes an event workflow and makes communication with partners so much smoother😌 Can't believe I could do it, thanks to Fable & @threejs!
4
20
3,534
Ship in a Bottle 🚢 I've been wanting to mess with water for a while now.. Here is a freaking viking ship in a beutiful bottle ⚔️ #threejs #bottle #deeznuts
4
7
58
6,946
Three.js retweeted
My personal site got a bit out of hand. It's a tiny 3D game now. There's a jetpack.
12
9
142
41,324
Three.js retweeted
I guess I rebuilt the world as voxels now. Started with terrain and water systems, then added buildings, bridges, and roads. Search any location and watch it reconstruct as millions of voxels in real time. Running in the browser with WebGPU. Made with @omma_ai, using @threejs.
32
107
1,262
57,492