Making 3D easier since 2010.

Three.js retweeted
You won't believe but Fable 5 one shotted this ❤️‍🔥 It's an infinite physically rolling paper strip that prints an endless images in its wake built in @threejs entirely. I had seen this concept on Pinterest and thought, "This would be incredible if it were real." and gave that idea to Claude, and within minutes I had this. It's so so easy to bring ideas to life using AI these days. Live: paper-roll-nine.vercel.app/ Code: github.com/thebuggeddev/pape…
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Week two of optimizing my "image to CAD" web app with fable 5 and threeJS. Now with more logic and detail. Still some bugs and potential to optimize. One shot cost around 8$ for this LOD. But I think image to threeJS have so mutch potential. What you say?
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Three.js retweeted
Retro style videogame I created from scratch in just a few hours using Grok Build for the first time today. 2D sprites in a full 3D environment with 360 degree camera control, plays like an action RPG. Coded in three.js runs directly in your browser with full gamepad controller support. Basic stuff, but just getting started here. 🎮
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WIP. Three.js. Extremely performant ground-cover rendering system. Inspired by Alexander Sannikov. Some minor reprojection issues to fix, but the core is finally done, turning it into a general multi-species ground cover system.
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Three.js retweeted
Need more nature in design! Built with Three.js // GSAP // GPT 5.6 Sol. Will post live link tomorrow.
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Text-to-MotionのARDY面白いなー MacBook Pro M5 Proでも割とリアルタイムに動く それにしてもFableに作ってもらったモデルが、ちょっときもキャラで愛おしい
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Three.js retweeted
I'm testing a new library (img2threejs) converts pictures of objects into usable, performant three.js scenes. 👇
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Three.js retweeted
so sick we can do this now
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Three.js retweeted
turning sound into voxel patterns using threejs and cymatics
i made a website that turns sound into cymatic star patterns, using midi data as input to threejs
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Three.js retweeted
Hair simulation is known as the most challenging part of character creation for video games. Within @omma_ai, I built robust hair physics into the web-based MetaHuman editor. It runs remarkably well right in the browser, and the character is controlled in real time through your webcam. You can also define the hair zone directly on the head's surface by painting it, which is both super handy and really cool. The face models rely on Google's GNM model, with ThreeJS as the engine.
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Got a bit of extra time to add a few neat things. The clouds, but also actual topology for mountain chains. It needs a bit of polish, I don't like the way the city names get stretched out following the landscape, but I can't think of a better way... :/ #threejs #gamedev
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Three.js retweeted
Three.js is pretty incredible topageddon.com/ #indiedev #gamedev #threejs
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Everyone's one-shotting everything with AI now. So we turned it into the #OneShotChallenge. One try a day, 6 days. 101 builders fired 141 shots, used 6.4M tokens, used 9 different AI providers and 15 different models that worked for 21.3hrs. Here's what came out: 🎖️GRAND WINNER🎖️ Gravity Shift by Agrika G. Takes home a brand new PS5 + GTA VI. 🎖️RUNNERS-UP (GTA VI copy each) - A School of One by @___skylark____ - MOTE by Nick - COPYCAT by Aakash Mehta - DO NOTHING by Alexandra Gyetvai 🫂COMMUNITY FAVORITE (GTA VI) - The Ink by Pratik Mane, with 288 votes ✨HONORABLE MENTIONS - Llama Rally - Personal Delivery Blues by Benjamin Poynter - Micro-Blitz by @TheXRGuyMW A jury of leaders including @iBrews , Marco DeMiroz, @rturkowski, @LukaszMirocha, @chloeyenlinglee, scored every finalist blind, no model names, and picked 5 of the 6 winners. The 6th was selected by the community. Thank you all for participating! And see you in Round 02! Powered by @SensAIHackademy
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TSL constant editing is now supported too to quickly test and iterate with existing shaders! @NeedleTools #threejs #rendering #webdev #tsl #shader
Improving #TSL inspection + editing. Edits to graph nodes correctly rebuild or trigger an update in the TSL material which makes it possible to play around and experiment on the website. @NeedleTools #threejs #webdev
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Three.js retweeted
Sometimes when I'm stressed out, I just fire up Water Pro and swim around for a while pretending I'm a fish 🐠
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Added a Practice Mode to Ricochet Rascals 🎯 A chill little simulation room where you can test all 4 weapons, practice hits, ricochets, jumping and movement without the chaos of a real match. Also been polishing a lot lately: ✨ better animations 🎵 background music 🔊 first SFX pass 💥 extra particles Slowly turning from prototype into a real #indiegame 😄 @TheSandboxGame #GameJam × @threejs
Okay… it officially has a name now: Ricochet Rascals! 💥 Just added the new title screen, game-mode menu and a live bot battle running in the background. Because apparently even the main menu needs chaos 😅 It’s really starting to feel like a proper game now. @TheSandboxGame #GameJam × @threejs #SAND
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Did a small experiment with Fable 5. Took a bioluminescent flower I made for #threejsJourney challenge and asked it to add some interaction. You can pull the petals off now. Came out really well. Had to polish a few things by hand but the core worked fast. I wanted it to feel physical. The petal stretches and straightens as you pull it. The bud and the stem follow along with a little spring and IK setup. Pull hard enough and it tears off. Then it just floats away and spins slowly. Still surprised how far it got. Fable 5 really helps me learn @threejs and get better at this stuff. 🌸 Try it pandora-flower.artcreativeco… #threejs #webgpu #creativecode
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