Making 3D easier since 2010.

Three.js retweeted
Created an open-source mesh painter using @threejs . You can paint Crystals 💎 molten cracks 🔥 aurora silk 🌌 glowing coral reefs 🪸 WebGPU is used. GPU-instanced pieces, animated live in shaders & real-time preview during changes. Source code : github.com/achrefelouafi/Geo…
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Three.js retweeted
Here is the top 3 of the 24th #threejsJourney challenge: Stylized Nature 🌱 🥇 mesq.me/utanomori/ by @mesqme 🥈 coral-shallows.vercel.app by @cedricwaxwing 🥉 lego-stylized-nature.vercel.… by @hexian37496562 Find all the challenges winners on Three.js Journey 👉 threejs-journey.com/challeng… Music by @ManinAleks 👉 maninalex.com
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🪳Do you like bugs? Of course you do! Introducing "Easy Bugs"! a tiny library to rig insects in @threejs with minimal setup. Make them walk on surfaces for decorative purposes, impress or disgust potential employers, family and/or romantic interests! All you need is bugs 🪳🥰
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Three.js retweeted
i built counter-strike in the browser using kimi k3 one html file. 3,700 lines+. no build step. → dust2-inspired map, tunnels, catwalk, long a → ak, awp with scope, mp5, knife + reloads → 10 bots that patrol, hear shots, and push → headshots, kill feed, 2 min round → all audio procedural no sound files → three.js, pbr, runs in the browser under $5 on k3 the whole game is basically one file
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Three.js retweeted
A dead PS2 game reborn in your browser Multiplayer arcade racer built with Fable, Opus, and Three.js. All generated in code, all in one HTML file. Crash into the cops. Talk your way out of the ticket.
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Three.js retweeted
A hyper-realistic 3D Human Scalp? Why not?! Kimi K3 enables you to do crazy stuff! It single-shot a realistic 3D Human Scalp using only 105k tokens — cinematic lighting, anatomically accurate layers, responsive individual hair strands, smooth cross-sections, and interactive educational hotspots. This is what open-weight frontier model frontend + advanced 3D coding actually looks like right now. I've been very impressed by it, but it's not cheap. Wish I could run this locally. Try it yourself here: mia-ai.net/tests/human-scalp… Full prompt below.
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Three.js retweeted
Worked on my Three.js game again today! No enemy models just yet, too busy playing
day 1 of my new three.js game :)
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Three.js retweeted
what if the city had to survive the tree? new ROOTWALKER city crash test #threejs #indiedev #indiegame #pcgaming
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Spain are world champions. 🏆 The final turned on a single moment — Ferran Torres, 106th minute, deep in extra time. One goal to decide the World Cup. Every pass, shot and goal is real match event data from Opta, rebuilt in 3D. #SPAARG #WorldCup2026 #WorldCupFinal #Campeones #Spain #football #soccer #dataviz
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Built a talking avatar that listens, thinks, speaks, and lip-syncs entirely in your browser 100% locally. Try it 👉 avatartalking.netlify.app/ @threejs + @googlegemma + Google GNM + Kokoro TTS + Moonshine STT + Silero VAD Open source repo below 👇
I got it to speak with Codex + GPT 5.6 Sol, wiring it up to local models for your agents next 🗣️
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Calude Fable5とGPT5.6solで宇宙を天文単位で移動してドッグファイトできるゲームアプリを作った! 自分のVroidで電脳戦に参戦可能(動画後半) @threejs で作ってるので軽いです。 リプのリンクで遊べるよ!休みの日にどうぞ! 動画200秒に概要詰めたら全部見てみて。 コツコツ一人で作りました。
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Three.js retweeted
threejs + webgl
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Three.js retweeted
DLA (Diffusion-Limited Aggregation) Coral web app (WebGPU enabled) - Try it out: ekimroyrp.github.io/260716_D… - #coral #threejs @threejs
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Three.js retweeted
I couldn't find a vanilla Three.js version of drei's PivotControls, so I built three-pivot-controls — a drag gizmo for translate/rotate/scale Give it a try and let me know what you think! 🔗 github.com/bbdaii/three-pivo… #threejs #webgl #opensource @threejs
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Interactive hand-tracked toy experience built with MediaPipe, @threejs and Cannon-es, 🤖 Generated with Claude Code Fable demo: hisamikurita.github.io/media…
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Yes this game is still in development! Quick teaser video, realtime footage played in chrome browser thanks to @threejs and car models by @Doctorword52 . Coming soon for @Steam and playable in any browser.
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Three.js retweeted
Good shout, @threejs really can't do realistic world with decent performance. I think I made this in Unreal Engine! Or Unity. I can't remember. Not possible in @threejs Only ~800k triangles per frame too - yours is drawing 13-15m - definitely take some time to optimize! :D
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Three.js retweeted
You really shouldn't buy a movie ticket before experiencing the view from your seat ☠️ Introducing Vantage. A prototype for a more immersive movie ticket booking experience where you can explore the entire theatre in 3D, switch between seats, and preview the movie from your exact view!! Built entirely with @threejs using Claude Fable 5 + Opus 4.8 (had to save some tokens so). I spent some extra time on this because I wanted to add more theatre layouts and see how far the idea could go. You can see there are four different theatre with different seat arrangements that render realtime. And that's not a model. Pure classic geometry. I also experimented with Blender to build better theatre interiors, seats, and other details using some cheap free 3D models creations. Result is not bad but it can be even better further. Overall, it's just playing out so nicely. You can also switch between different trailers and see feel how it looks. I genuinely think this is where movie ticket booking UX should be headed. Every ticketing app should let you experience your seat before you buy. This is kind of future we all need. Let's do it. Live: vantage-wine-alpha.vercel.ap… Code: github.com/thebuggeddev/vant…
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Three.js retweeted
img2threejs - turn one object photo into a code-only procedural Three.js model Open-source toolkit that rebuilds the object in a single reference image as procedural Three.js code (no mesh downloads), quality-gated by a render-vs-reference loop - strong for hard-surface objects
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Three.js retweeted
Kimi K3 is a genuine leap in @threejs This physics world builder has been stuck for months. The underlying math and physics works, but I could not progress the render pipeline. Kimi K3 comes along and we're actually making progress again. Games are my benchmark.
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