Making 3D easier since 2010.

Three.js retweeted
I added an oscilloscope example to verify if the TSL oscillation functions were working correctly.
1
15
2,156
Three.js retweeted
I’ll soon be launching the Tour of TSL, a migration of the TSL Spec to this new platform, I hope to release it alongside the next one @threejs release. I’m also creating special content for the @threejsconf.
2
12
67
8,563
Three.js retweeted
We're officially in the era where one person can build a full 3D game. Quake 3 meets Mario Kart 🏁 — built with the @threejs + Claude Fable 5 combo. I gave it a folder of 3D assets and it handled the level design, the physics, the armed AI racers. Playable in any browser 👇
40
31
395
27,818
Three.js retweeted
Procedural compute shader tentacle creature sketch in @threejs & @webgl_webgpu from a while back. Procedural soundtrack from Fable 5.
9
16
323
16,891
Been playing with this 3D particle system lately. It has thousands of particles moving and reacting almost like liquid, and honestly, it’s been pretty addictive to build. Still experimenting with it, but I really like where it’s going.
4
1
38
5,174
This is getting out of hand 😅
I just vibecoded a threejs game called RFK JR & ELON MUSK present: 💩DIARRHEAPOCOLYPSE!!!!💩 They defunded the CDC and now you're a mutant with a butt for a head. Get the Taco Bell power-up to increase your spray. play it: mann.cool/poop
5
4
31
8,987
Three.js retweeted
I tested Kimi K3 vs Claude Opus 4.8 Same prompt, an armory bay with lighting, props, and detail. Top is Kimi K3, bottom is Opus 4.8. It's not even close. Kimi K3 built a full scene with textures, proper lighting, ammo crates, weapon racks, working detail everywhere. Opus 4.8 gave me a near empty room with a couple of floating tables. No doubt it beats Opus 4.8. Kimi K3 is Fable 5 level, and it's clearly better than GPT-5.6 Sol at 3D and games. An open weight model just matched the best closed models on the market. Let that sink in.
193
596
5,332
465,713
Three.js retweeted
Kimi K3性能調査! 湖を作ってもらいました。 結論、Fable 5より上です。 湖のクオリティも高いんですが、それだけじゃなくて周辺の木と山もスゴいんです!! 他にもいくつか試してますが、全部想像を超えてきてます。 スレッドにこれのリンク貼っておくので見てみてください!
Claude Fable 5の性能調査! ついにここまでリアルな湖を再現できるようになったか!
36
153
1,295
256,685
Three.js retweeted
Replying to @TimSweeneyEpic
@TimSweeneyEpic i accidently ported GASP to three.js but i cant open source it because the animations are to be used with unreal engine only :( is there a world where epic open-sources GASP animations?
4
2
23
3,930
Three.js retweeted
New Three.js City Asset Pack is out now! 🏙️ 66 assets — towers, shops, street furniture, a full vehicle fleet 🎨 4 palettes: Day, Warm (golden hour), Cool (overcast), NIGHT 📦 Combined Draco catalog GLB — 184 KB Get the All-Access Pass or get the single pack on our website 🔥
29
131
1,528
78,558
Three.js retweeted
Hot take: the browser is the best game console ever made. No downloads. No unsupported devices. No app store approval. I send my friends a link and we’re playtesting my game together 10 seconds later. That feedback loop changed how I build. #coop #threejs
43
21
418
26,685
Three.js retweeted
Excited to announce N8AO 2.0 for @threejs - the first major update to N8AO in years. This update adds a new neural denoiser for dramatically sharper, temporally-stable AO that greatly improves the definition of one's scene. Demo below:
6
16
189
14,933
Excellent, I've always wanted labels atop google 3D tiles Combined with @shotamatsuda’s beautiful atmospheric scatter and clouds.......oh molasses.......
v0.5.0 of 3d-tiles-renderer is out! Bringing vector tile road label overlay support for _any_ globe data set, shown here with Google Photorealistic Tiles 🌏✨ It's a bit tricky w/o an altitude map but it's turned out pretty well - small tech breakdown below 👇
3
21
337
24,093
This guy is giving a workshop at the event, check-out this opportunity : threejs.paris/workshop/tsl
My #threejs Lumen Decor Studio is getting an update. Added a denoiser to the SSGI pass + better AO. I love how light bounces cascade on objects. It looks like Blender Cycles for the Browser 😍. Everything you see is rendered in real time and loads only 6.7 MB. Rendering SSGI + AO + SSR + Denoisers + Probes. You can manipulate objects, colors, sun, and sky all in real time. No baking at all. Live link soon.
2
3
35
5,080
My #threejs Lumen Decor Studio is getting an update. Added a denoiser to the SSGI pass + better AO. I love how light bounces cascade on objects. It looks like Blender Cycles for the Browser 😍. Everything you see is rendered in real time and loads only 6.7 MB. Rendering SSGI + AO + SSR + Denoisers + Probes. You can manipulate objects, colors, sun, and sky all in real time. No baking at all. Live link soon.
12
32
348
23,134
Three.js retweeted
Today I'm presenting Omma Face Studio, a web-based MetaHuman editor with direct sync to your webcam. I developed it in @omma_ai using Google's GNM engine: a complete 3D parametric human model, which I was able to adapt for Three.js.
28
85
658
48,892
Exploring atmosphere, storytelling, and visuals in @threejs with a teaser for an imaginary game. Music by @Mairujyat Sound on! 🔊
1
3
29
3,076
Three.js retweeted
Why do we still buy stadium tickets without ever seeing what the view from the seat actually looks like? ☠️ So I prototyped an idea. A 3D seat view experience for a football stadium built with Fable 5 + @threejs, where you can preview exactly what you'll see from your seat before buying. The entire 3D experience was working after the first prompt, and the whole prototype came together in just five prompts. This is the kind of 3D experience I'd love to see more of, tbh. Feels so good. Right now, buying a ticket gives you almost no sense of what the experience will actually feel like. We're still relying on static seat maps, charts, and boring UI layouts, when interactive 3D experiences could make that decision so much easier. If you think, 3D development has the potential to create genuinely useful experiences. This feels like the direction we should be heading. 3D is the future. I can already imagine this for cinemas, cricket stadiums, Wimbledon, concerts, and so many other venues. I'm planning to take this further. What should I build next? More stadium features, or should I try another venue? Let me know :D Code: github.com/thebuggeddev/foot… Live: football-stadium-ruddy.verce…
452
1,145
18,337
1,655,123
Three.js retweeted
Fable of Legends is a MOBA I've been working on for a few weeks... (with Fable 😜) The game is playable at 200ms+ ping thanks to the client-side prediction tools I'm about to release on @colyseus 0.18 💜 Game assets from @KenneyNL and custom characters by @joaobaltieri 💙
23
18
306
27,922
Three.js retweeted
很多人对threejs的想法还停留在单纯的3d游戏场景还原. 其实最有创造力的实现,是coding还原真实物理规律 。 我们用Fable+threejs用于极地探险的专业房车设计,但是过去不存在,只存在想象中,我们做了一个物理还原的3d互动游戏,可以拆解不断的零部件,细节,规律,自由组合,游戏就是最好的世界模拟环境。 有其他类似的作品可以分享的吗 #fable @claudeai @threejs #threejs
16
86
798
48,990