Making 3D easier since 2010.

Three.js retweeted
Kimi K3, Manica's apartment in @threejs I updated the floor plan used so you can see the layout is more accurate now. kimi k3 did a great job with this, overall still less polished than fable, but some details are arguably better
Holy Crap!!! Fable 5: in @threejs, create a first person pov navigable 3d scene of the iconic Monica's apartment from tv show Friends correctly based on this floor plan, stay true to the original look and feel, use warm lighting This is by far THE BEST I've seen on this test! This single html cost me $12, but the result is stunning!
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the legend of fable! ⚔️ continued progress on my 1:1 zelda remake with threejs, littlejs, and claude fable. now with improved graphics and post processing. the goal is a full recreation similar to link's awakening remake. would you play a game like this?
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I may have added the most ridiculous feature to my party game yet… 😅 Animals now randomly wander around the arena. Hit one and it flies straight into the camera, gets completely flattened against the screen, blocks everyone’s view… and slowly slides down. 🐔💥 Also added: 🏆 Win screens 📊 Rankings between rounds 🎁 Power-up chests 🎯 A throw direction indicator ✨ And a lot more polish Having way too much fun building this one. Thanks for the awesome #GameJam, @TheSandboxGame — and it’s great to see Sandbox Studio using @threejs! 🚀
I keep getting game ideas while playing with my kids… and apparently I have zero self-control when it comes to building them 😅 So here’s my second @TheSandboxGame Game Jam project — which I’ll probably finish before the first one. A chaotic party brawler for up to 6 players: ❤️ Take down your opponents’ 3 hearts ⚔️ Throw and steal weapons 💥 Knock players off the arena 🎮 Boomerang Fu meets Super Smash Bros. Here’s the very first gameplay footage! 100% vibe-coded with Sandbox Studio + @threejs 🚀
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Three.js retweeted
I built a new opensource optimized procedural building using @threejs, this one can be used in games. This project uses GPU instancing. and contains Real-time snow, rain & wet surfaces. Also, it contains a pipeline that uses python if anyone wants to modify the original blender file to create variations. Source code: github.com/achrefelouafi/Bas…
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ゲーミングシンセのフル3Dゲームはこちらからも遊べます! 音源を集めながら弾幕ボスを倒すゲームです。 もはやAIというよりThree.jsが好きなのかも知れない Three.jsについて語り合うイベントとかやりたいな ▼ブラウザでプレイできます pulcq.com/daibutsu
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Three.js retweeted
You can just code beautiful 3D worlds with AI and Three.js. Here’s the workflow I use ↓
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Three.js retweeted
Kimi K3 built a fully procedural browser-based 3D exploration game using Three.js WebGPU and GPU compute. It procedurally generated the environment, while using a 3D asset generation tool to create the rider and horse models, producing an expansive open world with forests, a log-cabin village, snowy mountains, and dynamic weather. External assets used: animated cowboy and horse models and terrain data.
Meet Kimi K3
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Three.js retweeted
Fun interactive science app ideas | Part 9 Made an app to explore some cool math functions using three.js loft geometry
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Three.js retweeted
I built a Domino editor, a full playground where you can draw your own course, edit curves, and add structures to knock down, bridges, and staircases. Thousands of dominoes can topple in a single chain reaction 🤯 The whole thing was created in @omma_ai Studio. For the physics, I used the Box3D library with Three.js. Works incredibly well!!
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Three.js retweeted
Did you think this is possible in the browser? A full FPS "horror" tech demo of my idTech 8 style GI implementation in @threejs Sound on! 🔊 I spent all evening on the sound design, I hope you like it! 👇 I added further details in a thread for the curious bunch
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Three.js retweeted
Grok 4.5 back for game dev. Stack: @usecrayon, Grok 4.5, #threejs #gamedev
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Three.js retweeted
By popular request, EZ-Tree finally supports LODs! 🌳 v2 update is now live 👉🏻 eztree.dev I'll be the first to admit the LODs aren't the best—this update was primarily focused on separating the tree generation logic from the actual geometry.
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Three.js retweeted
After spending 4 HOURS debugging a sign flip issue, I finally got clouds to refract properly underwater! 🎉
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Three.js retweeted
ok this time I asked Fable to generate me a particle + trails system based on the skinning velocity, after a few iterations in @omma_ai it came out with these 4 presets! I like the steel wool most, I think it can be used to recreate dr. Strange's portal
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Published to npm "threejs-instancedanimatedmesh" for @threejs based on example by @onirenaud With added sugar: multiple tracks per instance with additive clips, hooks to modify the pose per instance, normal map support, easy way to attach things to bones + frame scripts!
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Three.js retweeted
Google GNM running in threejs, url and source code below! #threejs #google #metahuman
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Now there's more in terms of mesh debugging: See UV1, UV2... and unwap previews for all uv channels. The inspector also warns if there's unexpected data. Working on detecting more of those. Coming in the next Needle Inspector version! @NeedleTools #threejs
Added more mesh preview options for the next Needle Inspector version: - Wireframe - Normals - UV - Blendshapes - Vertex Colors @NeedleTools #threejs
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"data stream" rendered in real time with WebGPU a little teaser demo of what’s possible with the techniques i’ll cover in my upcoming blog post r3f.maximeheckel.com/motion-…
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