Making 3D easier since 2010.

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Just vibe-coded this dreamy low-poly pixel-art armadillo subway-surfer type game 🦔 ✨🏝️ @threejs
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I've vibe coded a lot of things, but this is the freaking best BEAST I've built using Claude Fable 5 ❤️‍🔥 A 3D realistic chalkboard built with @threejs. Like Excalidraw, but with "chalk." I never, ever thought this would be possible, but Fable did it. It prototyped the whole thing in ONE prompt. Then I just kept adding more and more features without even knowing how it was building everything. I was flying. It's developed using complex 3D graphics concepts like ray casting, fog, 2D affine transformations, state machines, typographic clustering, and much more. I've always loved drawing on blackboards and chalkboards since school and college, and I used to miss that feeling whenever I typed or brainstormed on a whiteboard. Now, I DON'T. It already has all the features you'd expect from a whiteboard like Excalidraw, and I'm planning to add even more over the coming days. Maybe I'll even launch it as a proper product. Let me know if you would love to try this :D Go chalk something. Link: chalkdraw.vercel.app/
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Ok, so... Just vibed a quick proof of concept demo for this. Nothing fancy, yet... But. Awesome to see what's already possible using @threejs x GPT 5.6 Sol for like +- 1 hour to create something like this. 😅 And yeah, everything running 60+ FPS easily. (but for sure needs a LOT of polishing) For sure an awesome game concept @0xInk_ - Reminds me of Assassin's Creed somehow as well.
To any game developers seeing this post: all I want is a solid exploration game with a grappling hook mechanic (Last Oasis style) someone take the concept in this video and make it a reality. I am ready to throw my money at this!
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One day, all they really have to do is just use @threejs.
Community note
This video depicts AI-generated footage falsely presented as behind-the-scenes filming of a disaster movie. redlib.catsarch.com/r/Corridor/com…
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Pearl underwater park now has a beautiful submarine you can pilot! @threejs play live pearl.scottsun.io
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Drop ship, Hoverboard, Climbing a Napping Walking Castle, Smooth trains, then discovering the drop ship. Climbing improvements still in progress. Wanted the castle awake for this test but I'm new to behavior systems. We'll shock it later! Made in Three.js with Claude!
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Replying to @sama
A lidar style airship in three.js that I can walk around and live inside the browser!
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One feature I'm really excited about for the next version of Three.js Water Pro is the introduction of Jerlov water types, which are well-researched classifications of water transmittance. This takes the guess work out of trying to get the right water color. There are five classifications for ocean water (I, IA, IB, II, III) and five more for coastal water (1C, 3C, 5C, 7C, 9C). Not the most straightforward numbering system, but I didn't invent it! I've mapped each of these classifications to a set of 3 sliders: Algae, Silt, Stain. You can either pick a standard Jerlov preset, or adjust the sliders to create your own custom water color.
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回路基板が無限にランダム生成されるプログラム作ってみたけど、なんか20年前のスクリーンセーバーみたいでクソだせえ!没!! #threejs #webaudio #creativecoding #webGL #claudecode
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開発中のノードベースリソスタジオに、3Dテキストの輪郭検出→ソリッドとのパラレル出力を実装。 #threejs #risograph #dailycoding
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Wormhole Particles A real-time Three.js experiment exploring particle fields, spatial distortion, and emergent wormhole-like structures generated through collective motion. Online: jeonghopark.de/wormhole#threejs #creativecoding #particles #generativeart
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Back to Grok 4.5 and Fable 5 for game dev. Added another level with under water theme to my platformer game. Built with #threejs and @usecrayon #gamedev #indiegame
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Using Sol to build a large scale tentacle craft navigating the rings of Saturn. @threejs @webgl_webgpu Inspired by an idea from @DavidSHolz
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Sol from @OpenAI one-shotted a multi-tentacled creature morphology and RL training harness, launched and monitored the run on @vast_ai on an H200 and created a @threejs + @webgl_webgpu browser environment for the harvested policy to crawl around in. I woke up and this guy was running on my computer
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Trees are underrated in vibe-coded games. They get blended into the background. I only wanted a low-poly tree generator. Then it learned to walk, jump, fight, and crash into water. Somehow, it became a game. Open source. Built with @threejs. ↓ #ThreeJS #WebGPU #VibeCoding
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