Backwards compatibility is at the heart of this platform. When adding full support for @WebGPU, we set out to make it as easy as possible to use with your existing Babylon.js scenes.
How easy? How about 1 single line of code?
#BabylonJS5doc.babylonjs.com/advanced_t…#3D#WebGPU
Fantastic!
I'm a Microsoft MVP and contribute for sharing BJS info in Japan. See the my past blog regarding ACE. I'll update it after 5.0 release!
crossroad-tech.com/entry/bab…
Just posted my first article on @babylonjs Medium, talking a bit about my story with Computer Graphics and what I'm working on for 5.0! medium.com/@babylonjs/ready-…
I was made custom material for VRM(named "MToon") by just copying StandardMaterial and add some ubo to them. It has difficulty when I update babylon.js itself.
I think CustomMaterialPlugin system is so great and I'm trying my code replacing. github.com/virtual-cast/baby…
It's a new year and we're excited! The release of Babylon.js 5.0 is just a few months away and it is quite simply the biggest release of Babylon ever.
We can't wait for you to try it.
Want a sneak peek at what's coming?
github.com/BabylonJS/Babylon…
BabylonJS has the cleanest, most pleasant documentation i've ever experienced. Everything works so smoothly and it's easy to understand. This shit's pretty damn rare lmao
📢The Sphere Metaverse Concept Trailer 📢
Inter-Connected NFT Games. Collectible RPG Cards. Get ready to test your AVATAR's true strength and your own skill across the stars.
Built on @babylonjs@0xPolygon#BitcoinCash#NFT
First Airdrop: 26th of Dec t.me/thespherechat