Day 5 of #GamedevJS!
Worked on sound effects and 3D modeling today.
The more I build, the more ideas pop up! (ツ)ノ
Check out the current state of the model. 🦀
#gamedevjs day 5:
- 12 hours
- 1023 lines of code
- Finished game states (win => next, blocked => reset, successful test => return to editor)
- Fixed (finished implementing) the red and purple zones
Game trailer I created for my game for GameDev.js Jam 2026. Still working on adding features, doing quality of life improvements, and testing to fix bugs. #gamedevjs@phaser_@Gamedevjs@js13kGames@wavedash
Our entry for #GamedevJS 2026
Title - g-hook (WIP)
Built with @defold
Public source code on @github
The game mechanics is shaping up nicely. Next steps - textures, soundfx, levels. #gamejam#indiegame
What could be a good theme ?
#GamedevJS Jam 2026 - Day 5: I spent the morning trying to convince my @todoist board 📋 that this project is under control. The development MACHINE is starting to rumble 😜. It was also art day 🧑🎨… assuming my pixels survive, more on that tomorrow!
Process of my entry for #gamedevjs jam is slow, but progress is progress. I've written a lot of code to handle objects and interactions in the BabylonJS scene. And it is set up in such a way that I can create the scene in Blender and export it with custom properties on objects.
I'm working on something new for #gamedevjs. It's a game where you play as the last brick in a brick-breaker game. Your goal is to make sure the ball goes behind the paddle.
Claude Code built me a pretty solid dark horror for the jam😘
...so obviously I'm spending the weekend rewriting it into a comedy until nothing recognizable remains! BWAHAHAAAAAAA!
Pursuing pure nonsense to the max!!
#gamedevjs#gamedev
I know I am late but got the perfect idea that I can build and submit to the gamedevjs gamejam 2026. Already started coding this game design. Hope that I can complete and submit this.
#gamedevjs#gamedev