Day 5 of #GamedevJS Jam 2026! 🎮😄
The theme is MACHINES, and there's still 9 days to build something great around it 🤖⚙️
Join the #Phaser challenge for a shot at winning:
🏆 10 Phaser Editor Pro annual subscriptions
🧛 5 Vampire Survivors bundles (game + 5 DLCs each)
Fire up Phaser and get building! 🚀
f.mtr.cool/xehzezhadw
#gamedevjs day 4:
- 10 hours
- 914 lines of code
- Game engine is pretty much ok (grey gears can be placed inside the scene, except in the red zones, fall down, collide with other gears, rotate, make the neighbour gears rotate, and block everything if incompatible gears collide!)
#GamedevJS Jam 2026 - Day 4: My game still looks like a beautiful disaster 😝, but it is getting smarter. You can now pick your dance move, and an indicator tells you if you hit the correct one 🕺🪩. Naturally, the robot always dances by the book 🤖!
I'm working on something new for #gamedevjs. It's a game where you play as the last brick in a brick-breaker game. Your goal is to make sure the ball goes behind the paddle.
First prototype is live.
At this point it’s mostly just the core engine + assets.
The mechanics are still very simple, but it’s a start.
It’ll get better from here.
steamheart.m-b.app/#gamedev#indiedev#gamedevjs#AI
Day 3 of #GamedevJS!
Prototyping is smooth, but 3D & music are stalled. The schedule is a bit worrying!
On the bright side, I’m waking up 2h earlier.
Loving the peaceful morning routine—it’s helped me get my life together! (ツ)ノ