#gamedevjs day 3:
Done:
- 800 lines of code.
- 7 hours of work.
Working (kind of):
- navigation between editor and game
- gear placement and collision detection
- inventory
- reset buttons
- data structures
Todo:
- physics / game engine (this week?)
- levels (next week?)
Jour 3/13
⚠️ Aucun animaux n'a été blessées pendant le tournage de cette vidéo !!
Je ne suis plus seul sur le projet ! Hier j'ai dû changer de casquette, je deviens chef d'équipe 😱
J'ai hâte de voir jusqu'où on va aller ensemble
#gamedevjs#gamedev
Day 3 - #gamedevjs 2026 Jam
Finally working on an idea with crazy machines and electrical cables ⚡️
Here’s a first prototype of the magnet.
Very early, let’s see where this goes...
Ethereum Challenge by @Gamedevjs is an open invitation to explore what Ethereum can bring to web games.
Participate, experiment, and discover what's possible.
#GamedevJS Jam 2026 - Day 3: I am deep in proof-of-concept mode and busy setting up all the systems 😮💨. I've also got some first art 🎨 and sound 🎹 in place now. I'm not convinced the placeholder art is actually an upgrade over yesterday's scribbles 😂.
#gamedevjs 2026 Devlog
Using the BMAD method to generate and arbitrate choices for building my architecture document (TDD), I confronted it with another AI (important), to challenge it... to challenge it again...
My TDD was 800 lines.. it's now almost 2000 🤣
Jam devs: stop wasting day 1 rebuilding movement, physics, vehicles, and UI.
I open-sourced Kinema:
a playable 3D browser game starter built with TypeScript + Three.js/WebGPU + Rapier.
Built with AI help.
github.com/2600th/Kinema#gamedevjs#threejs#webgamedev
Day 2 of #GamedevJS!
Worked on the prototype, 3D modeling, and music today. While I had to "subtract" some elements for optimization and time, that process actually sparked fresh ideas that I’m even more excited about! (ツ)ノ
We’re sponsoring #GamedevJS Jam 2026! 🎮
The jam runs from April 13th to 26th, and there are eight 12-month #GDevelop Gold licenses up for grabs for participants.
Jour 2/13
Je pars sur une base de gameplay type Survivor. Oui ce n'est pas la manière la plus originale pour aborder le thème.. Mais pas d'inquiétude j'ai déjà une idée de twist !
J'ai avancé plutôt lentement hier, le projet est setup et on a un controller
#gamedevjs#gamedev
#gamedevjs 26 Devlog
I've been lucky enough to ship several games for various jams last years, so I've built up dynamics and lessons learned that I can reuse as a foundation to improve for future games.
Here's the most recent one Redshift Survivor, made for #threejsjourney ⬇️
At first, I tried to use Defold Box2D Physics to clone Hill Climb Race. But I found this was very difficult later because this need so many Spites and Collision Objects. So I decided to don’t use any Physics. Finally, it works very well 🥳
#gamedevjs#gamedev#MadeWithDefold
Gamedev.js Jam 2026 entry!
A dude messed up and now his arms are a cannon & a hook, pressing buttons is nearly impossible lol.
First time doing 3D, it's brutal!! The uncle himself is becoming the machine, help!!
#GamedevJS#gamedevjsjam#gamedev#indiedev