Web Game Development community started by @end3r from @EnclaveGames. Follow @GamedevJSWeekly newsletter for up-to-date #gamedevjs news. Also @js13kGames.

Interwebz
Gamedev.js retweeted
#gamedevjs day 3: Done: - 800 lines of code. - 7 hours of work. Working (kind of): - navigation between editor and game - gear placement and collision detection - inventory - reset buttons - data structures Todo: - physics / game engine (this week?) - levels (next week?)
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Gamedev.js retweeted
Jour 3/13 ⚠️ Aucun animaux n'a été blessées pendant le tournage de cette vidéo !! Je ne suis plus seul sur le projet ! Hier j'ai dû changer de casquette, je deviens chef d'équipe 😱 J'ai hâte de voir jusqu'où on va aller ensemble #gamedevjs #gamedev
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Gamedev.js retweeted
Day 3 - #gamedevjs 2026 Jam Finally working on an idea with crazy machines and electrical cables ⚡️ Here’s a first prototype of the magnet. Very early, let’s see where this goes...
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Gamedev.js retweeted
Ethereum Challenge by @Gamedevjs is an open invitation to explore what Ethereum can bring to web games. Participate, experiment, and discover what's possible.
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Gamedev.js retweeted
Replying to @Gamedevjs
This challenge is a great way to experiment and explore what Ethereum can bring to Web games. Good luck to everyone entering! 👏
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Gamedev.js retweeted
The National Unicorn Day is April 9th, but we’ve been busy kicking off Gamedev.js Jam 2026 last week, and so the new Unicorn level for Flood Escape arrives this week instead. enclavegames.com/blog/unicor… #gamedev #gamedevjs #EnclaveGames #FloodEscape #Unicorn #UnicornsAndRainbows
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Gamedev.js retweeted
#GamedevJS Jam 2026 - Day 3: I am deep in proof-of-concept mode and busy setting up all the systems 😮‍💨. I've also got some first art 🎨 and sound 🎹 in place now. I'm not convinced the placeholder art is actually an upgrade over yesterday's scribbles 😂.
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Gamedev.js retweeted
#gamedevjs 2026 Devlog Using the BMAD method to generate and arbitrate choices for building my architecture document (TDD), I confronted it with another AI (important), to challenge it... to challenge it again... My TDD was 800 lines.. it's now almost 2000 🤣
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Gamedev.js retweeted
Not a Trolley Problem! DAY 2. -New upgrade tree -Bosses #gamedevjs #gamedev #indiedev #idle #incremental #webgame #trolleyproblem
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Gamedev.js retweeted
Jam devs: stop wasting day 1 rebuilding movement, physics, vehicles, and UI. I open-sourced Kinema: a playable 3D browser game starter built with TypeScript + Three.js/WebGPU + Rapier. Built with AI help. github.com/2600th/Kinema #gamedevjs #threejs #webgamedev
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Gamedev.js retweeted
me: has a clear concept😎 also me, 3 hours later: rewrites everything 😒 BRO WHYYYYYYYYYY!!! #gamedevjs #gamedevlife
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Gamedev.js retweeted
Day 2 of #GamedevJS! Worked on the prototype, 3D modeling, and music today. While I had to "subtract" some elements for optimization and time, that process actually sparked fresh ideas that I’m even more excited about! (ツ)ノ
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Gamedev.js retweeted
We’re sponsoring #GamedevJS Jam 2026! 🎮 The jam runs from April 13th to 26th, and there are eight 12-month #GDevelop Gold licenses up for grabs for participants.
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Gamedev.js retweeted
Jour 2/13 Je pars sur une base de gameplay type Survivor. Oui ce n'est pas la manière la plus originale pour aborder le thème.. Mais pas d'inquiétude j'ai déjà une idée de twist ! J'ai avancé plutôt lentement hier, le projet est setup et on a un controller #gamedevjs #gamedev
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Gamedev.js retweeted
#gamedevjs day2: A basic level editor made in 2 hours. To improve later if I have the time. To do next: test button. Total lines of code: 406.
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Gamedev.js retweeted
#gamedevjs 26 Devlog I've been lucky enough to ship several games for various jams last years, so I've built up dynamics and lessons learned that I can reuse as a foundation to improve for future games. Here's the most recent one Redshift Survivor, made for #threejsjourney ⬇️
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Gamedev.js retweeted
At first, I tried to use Defold Box2D Physics to clone Hill Climb Race. But I found this was very difficult later because this need so many Spites and Collision Objects. So I decided to don’t use any Physics. Finally, it works very well 🥳 #gamedevjs #gamedev #MadeWithDefold
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Gamedev.js retweeted
The theme for #gamedevjs 2026 is Machines. I haven't figured out what to build yet, and there's only 11 days left. Help me!
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Gamedev.js retweeted
Live stream is ready to go. Going to live stream my #gamedevjs entry. #gamedev #indiedev #gamedevelopment
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Gamedev.js retweeted
Gamedev.js Jam 2026 entry! A dude messed up and now his arms are a cannon & a hook, pressing buttons is nearly impossible lol. First time doing 3D, it's brutal!! The uncle himself is becoming the machine, help!! #GamedevJS #gamedevjsjam #gamedev #indiedev
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