Build amazing 2D games for the web using Excalibur. For Free.

Hi friends! Excalibur.js is at 2D Con in Bloomington Minnesota! Come by and check out the booth we have LOOOOTS of stickers. #excaliburjs #javascript #typescript #gamedev
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Excited about Excalibur.js ECS? @mattjennings44 has written an excellent new post about System-less Components. Lots of goodies like how to build one-way platforms, and platforms that can carry players with components! mattjennin.gs/blog/systemles… #excaliburjs #gamedev #typescript
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Did a talk at the IGDA TC Chapter about Building @excaliburjs! We dive deep into all the bits of making the game engine! youtube.com/watch?v=-pvSQkig… #excaliburjs #typescript #javascript #gamedev
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Check out MassiveRealm, a low effort way to add large scale multiplayer to your games. Then have new official Excalibur.js samples 🥰 github.com/MassiveRealm/demo… docs.massiverealm.com/usage/ #gamedev #typescript #multiplayer
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This was another fun project! This is a technique that I've used on several projects at this point. #gamedev #tilemap
Have you ever wondered how video game Auto-Tiling in games works? Excalibur.js contributor Justin Young is on🔥with this latest post about authoring tile maps with aesthetically pleasing tiles! The algorithm is surprisingly grokkable 🤯 dev.to/excaliburjs/how-to-us… #gamedev
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Have you ever wondered how video game Auto-Tiling in games works? Excalibur.js contributor Justin Young is on🔥with this latest post about authoring tile maps with aesthetically pleasing tiles! The algorithm is surprisingly grokkable 🤯 dev.to/excaliburjs/how-to-us… #gamedev
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I've really been on a performance tear with @excaliburjs collision detection routines. Turns out reducing JS allocations really really improves the speed of things both from avoid GC's in tight loops, but also allocating with new comes with a cost! #javascript #typescript
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New Excalibur.js Sample: Jelly Jumper! A high fidelity sample platformer with jump inspired by Super Mario World! By community member @mattjennings44! Newsletter: news.excaliburjs.com/ Code: github.com/excaliburjs/sampl… Demo: excaliburjs.com/sample-jelly… #excaliburjs #gamedev
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New blog post from @jyoung424242 about Cellular Automata! This technique is mega useful for doing level procedural generation, simulating natural processes like spreading liquid, and doing those fun sand simulations! #gamedev #excaliburjs dev.to/excaliburjs/cellular-…
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Excalibur.js will be at 2DCon in the Indie Island Aug 23-25 this year in Bloomington Minnesota! We'll be demoing the game engine and some games we've built! Come by and say hi! We'll have A LOT of stickers 😍 2dcon.net/ #gamedev #excaliburjs
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New blog post on Wave Function Collapse for procedurally generating game levels! Gives the feel of hand crafted maps but with the power of infinity using quantum mechanics! Another great post from our contributor @jyoung424242 #gamedev #excaliburjs dev.to/excaliburjs/wave-func…
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Did you know you can create games with Typescript? 👀 I used @excaliburjs with @EffectTS_ to setup a game scene, all Typescript 🔥 Add XState @statelyai as well for next level results 🚀 And it's all just Typescript ✨
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Ludum Dare 55 Game Jam Recap Video! #gamedev #excaliburjs youtu.be/hLLxE8S8maI
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New guest blog post from contributor @jyoung424242 about "Goal-Oriented Action Planning" a super powerful technique for building agents in games. Check out the included sample and add it to your next game! excaliburjs.com/blog/goal-or… #gamedev #excaliburjs
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