Build amazing 2D games for the web using Excalibur. For Free.

🗺️ New Graph module to do graph data structures and algorithms with built in path finding! Thanks Justin Young! Features: - Nodes with custom data - Weighted, directed or undirected edges - Position nodes in 2D space for spatial algorithms - Built in BFS and DFS - Path finding!
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🧩 New ECS feature to improve Query options just landed in main Excalibur thanks to @mattjennin.gs! Latest alpha `npm install excalibur@next` Queries can now take additional options to filter in/out by components or tags! This is huge for our ECS fans out there!
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Good News everyone! A new version Excalibur Dev Tools Extension had been deployed to the Chrome/FF web stores!!! Release: github.com/excaliburjs/excal… Chrome: chromewebstore.google.com/de… FF: addons.mozilla.org/en-US/fir…

ALT Futurama character, Professor Farnsworth saying "Good news, Everyone!"

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excalibur.js retweeted
💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: webgamedev.com/newsletter/02…, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
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Be sure to check out the Web Game Dev newsletter! We have a lot of stuff on there! * Let's Learn Shaders youtube.com/watch?v=G2tvnmSy… * Building Games in TypeScript typescript.fm/bonus15 * Happy New Year Excalibur excaliburjs.com/blog/happy-n…
💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: webgamedev.com/newsletter/02…, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
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Today on the pod, @ErikOnarheim shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? And how do your webdev skills translate? All this and more in today's deep dive episode! typescript.fm/bonus15 #typescript
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Replying to @Dimillian
You gotta check out @excaliburjs! It’s so good
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This week on the pod, we talk to Dimitri Mitropoulos (of @MiTypeScript) about building DOOM in the TypeScript type system. We walk through all the nitty gritty and explore this truly amazing engineering feat! You'll be surprised! typescript.fm/13 #doom #typescript
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If you're in Minneapolis, @kamranicus, @ErikOnarheim and other Excalibur.js team members will be at VGM Con today through Sunday! We've got a booth so come say hi and play some TypeScript games! 🎮 We'll be live game coding all weekend! vgmcon.org #VGMCon
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This week on the pod, we were very busy with travel, cons, and sickness! We have a news grab bag episode talking about the JS enums proposal, Deno v. Oracle, Parcel+RSCs, Firefox vulnerabilities and more! typescript.fm/12 Email us feedback! (feedback@typescript.fm)

ALT Oprah saying "you get a bag, you get a bag"

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This week on the pod, we are joined by special guest @JoshuaKGoldberg to teach us about getting started with TypeScript. If you're new to TS, this is a great introduction. Explain to your friends where they should start. typescript.fm/10 #typescript
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This week on the pod! Kamran dives into some nuances with using React with TypeScript while Erik plays the React fool and coins the word "schbooleans" (yep). News: Oh, TypeScript types can run DOOM. Yes, TS is a real language now. typescript.fm/8 #typescript
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Check out Excalibur! 📖Lots of docs at excaliburjs.com 📦TypeScript first API similar to Unity/Godot 🎥API based on Scenes, Actors, and Actions 💥Arcade and Realistic Physics 🧩2D and Isometric TileMaps 🎨Custom shaders 🛠️1st party support for Tiled, LDtk, Aseprite
Our Game Engines by programming language series continues. Today we check out the best JavaScript (and TypeScript) game engines in 2025. We have previously covered, C++, Lua, Haxe and Python engines. gamefromscratch.com/javascri… #gamedev #indiedev #javascript #typescript
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Our Game Engines by programming language series continues. Today we check out the best JavaScript (and TypeScript) game engines in 2025. We have previously covered, C++, Lua, Haxe and Python engines. gamefromscratch.com/javascri… #gamedev #indiedev #javascript #typescript
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excalibur.js retweeted
💌 The Web Game Dev Newsletter Issue 025 is out! Read it online here: webgamedev.com/newsletter/02…, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
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🎣 Day 6 (and a weekend): it’s camping time! ✅ Setup and tear down camp ✅ Enter tent (new scene) ✅ Added targeting mechanism for interactions (like doors and NPCs) ✅ Fixes and improvements I hope you all will have as much fun with @FishWithKenny as I am 🥰
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🎣 I'm mentioned it yesterday but I'm so happy with my choice to rewrite @FishWithKenny in @excaliburjs My first attempt at this game was with @obey_love with was 😍 It was fun and easy but I wanted more "batteries included" I tried @godotengine v3 and v4 and it got me more of what I wanted! I _did_ like the IDE at first but the more I got into the game, the harder it was for me to do what I wanted. It was just so far from my normal day-to-day work that the context switching felt like I had to relearn how to use things every time. I figured I'd try a web framework. I have decades (??) of experience in the web space, a dev environment that I like, and lots of tools to choose from. Going with a web framework may not be "the best" for performance or whatever but I'm not taking any of those opinions into account. The IMPORTANT thing is that I ship the game that I've been thinking about since 2020. And I can actually see a path where this happens with @excaliburjs 🗡️🎣
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