Build amazing 2D games for the web using Excalibur. For Free.

The Excalibur.js team did a game for Ludum Dare 55! Check it out! ldjam.com/events/ludum-dare/… #ludumdare #gamedev
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New documentation on using vanilla HTML/CSS/JS with Excalibur.js! In this example the menu is all vanilla HTML. excaliburjs.com/docs/html/ And a sample you can use and adapt to your favorite frontend framework. github.com/excaliburjs/sampl… #gamedev #excaliburjs

ALT Example using HTML based UI to interact with Excalibur canvas

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Play the mathimagical game where you arrange monsters to complete the dungeon’s sum-mons. May Trix the Witch is doing all she can to bring the dungeon to order! Controls: mouse or touchscreen, keyboard ldjam.com/events/ludum-dare/… #ldjam #gamedev #ludumdare
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First day of progress on our mathimagical game where you arrange monsters to complete the dungeon’s sum-mons. Check out the demo: excaliburjs.com/ludum-55/ #gamedev #ludumdare #LDJam

ALT Ludum Dare 55 entry, example of monsters being placed on the grid

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Countdown to Ludum Dare, T-minus 2 days! Check out this new JSFXR plugin by @jyoung424242! This is huge because it allows you to generate sound effects by configuration! (Video Audio Warning) `npm i @excaliburjs/plugin-jsfxr` excaliburjs.com/sample-jsfxr… #gamedev #ldjam
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excalibur.js retweeted
Replying to @excaliburjs
This was a fun project!
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🗺️⚔️Check it out! Brand new officially blessed pathing finding plugin for Excalibur built by a contributor! `npm install @excaliburjs/plugin-pathfinding` Supports A* and Dijkstra on top of the Excalibur TileMap! Check out the sample: github.com/excaliburjs/sampl… #gamedev #ldjam
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🔥🔥🔥Fire! Check out this cool fire effect made in Excalibur with a noise image and some shader code! It's a pretty convincing effect with very little code!!! The gist is you animate the y coord of the uv over time! Code for the demo: codesandbox.io/p/devbox/exca… #gamedev
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⚔️ Excalibur v0.29.2 is released! This is a medium-ish release, lots of community contributions in bugs and docs realm! `npm install excalibur` * Lots of bug fixes * Lots of QOL features Docs: excaliburjs.com/ Check out the release! github.com/excaliburjs/Excal… #gamedev
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New Excalibur + Tauri template! New Excalibur + Tauri template! Wrap your Excalibur games in a Tauri shell powered by Rust! #gamedev github.com/excaliburjs/templ…
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excalibur.js retweeted
The Excalibur SpriteFusion #plugin adds support for the Sprite Fusion lightweight #Tilemap #editor into the @excaliburjs #TypeScript 2D game engine for the web. gamedevjs.com/tools/excalibu… #gamedev #gamedevjs #JavaScript #HTML5 #excalibur #sprite #SpriteFusion #support #engine #2D
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Did you know Excalibur has a perlin implementation? Perlin and other noise generation algorithms are really useful for creating "smooth" randomness and generating natural looking structures in your games! In this example you can easily make a natural looking star with noise!
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Check out the Excalibur perlin generator if you'd like to use noise in your game! #gamedev github.com/excaliburjs/excal…
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excalibur.js retweeted
Tasty pixel art pricing card :D - Designed in Figma - Coded with Svelte & Tailwind CSS @rogie
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What courses would you like to see on excaliburjs.tv? My first planned course is: "Learn to Code by Making Your First Game" #gamedev
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Excalibur v0.29.0 is out! This release brings us within striking distance of v1! * Chrome Excalibur Dev Tools Extension!! * Pixel Art Preset * Scene Transition & Input API * Scene Scoped Loaders * Custom Loaders youtube.com/watch?v=2G3JOR6M… #gamedev #opensource #typescript
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