Brand new Excalibur Tiled plugin! Redone to make it easier to use! ⚔️
Works on:
* Normal & Isometric Tiled Maps
* Infinite Maps
* All file types!
Features:
* Entity factories to place actors
* Camera support
* Solid layers & custom colliders
* Query all data
#gamedev
Excalibur.js v0.28.4 has been released with some bug fixes and some super cool additions to materials! You can now reference the screen texture `u_screen_texture` and the current time `u_time_ms` in material shaders!
#gamedev#typescript
Did you know you can make custom materials in Excalibur.js like this outline shader? No need to draw new sprites for every outline! ⚔️💖
#typescript#gamedev
ALT Example of a sword and heart sprite with a rainbow pixel outline
Hi friends! Going to stream again tonight at 8:30 central (1 hour from now) we'll try and finish up the LDtk plugin (ldtk.io/) we started last time for excalibur. We ended last time with Tile layers loading! twitch.tv/eonarheim#gamedev#typescript#ldtk
💌 The Web Game Dev Newsletter Issue 018 is out! Read it online here: webgamedev.com/newsletter/01…, and subscribe to get the next ones delivered right to your inbox! 📷 #unity#threejs
We know it's intimidating to make your first game, which is why we've built excaliburjs.com to be free, open source, and as accessible as possible to folks new to game dev. Give us a try!
#gamedev#typescript#javascript
Looking to make a 2D game? Give excaliburjs.com a try! We've got:
* TypeScript!
* An easy to use API similar to Godot/Unity
* Built in Physics
* Pointer/Keyboard/Gamepad Input
* Automatic Draw Batching
* Custom Shader Support
* Aseprite Support
* TileMap and Tiled Support