Build amazing 2D games for the web using Excalibur. For Free.

excalibur.js retweeted
Just posted a new sample for excalibur showing how to implement grid based movement! github.com/excaliburjs/sampl… #screenshotsaturday
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Excalibur v0.26.0 has been released! This is a big one! 1. Docs refresh on excaliburjs.com 2. Isometric tile maps! 3. And a lot more check out the release vid! youtu.be/Nmm-TpBowf8
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The Excalibur team made a game called "Beach Breach" for Ludum Dare 50! Protect your sandcastle from ocean wildlife that want to knock down your castle! Check it out here: ldjam.com/events/ludum-dare/… #LD50
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Are you preparing for a game jam, maybe Ludum Dare? Check out our post about that! dev.to/excaliburjs/preparing… #LD50
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Check out our prototyping process post! Give it a try in your next game jam, like Ludum Dare 50! blog.excaliburjs.com/posts/t… #LD50
Check out our prototyping process post! Give it a try in your next game jam, like Ludum Dare 50! dev.to/excaliburjs/the-power… #LD50
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Newly updated post on putting web canvas games into an Android (or iOS) app with Capacitor.js! We've included a vanilla JS and an Excalibur.js example, Get those web games into mobile devices! blog.excaliburjs.com/posts/a…
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Excalibur v0.25.3 has been released. This is a maintenance release with some key bug fixes. A few quality of life log messages around images that are too large, mobile pointer issues, and a Pixel 6 fix to prevent crashes. Check it out on gh: github.com/excaliburjs/Excal…
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Excalibur v0.25.2 has been released! Tons of stuff: performance boosts, fps limiting, webgl based postprocessing, a new dev-tool plugin for debugging games, z-index improvements in the tiled plugin, and many bug fixes! Check out all the details on gh: github.com/excaliburjs/Excal…
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The postprocessor improvements allow custom webgl shaders, this can produce some cool effects! (Minimally modified from this ShaderToy shadertoy.com/view/Ms23DR)

ALT Example game with CRT (old tube television) effect applied to it with a postprocessor

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We have a new dev-tools plugin for debugging Excalibur games. See all the properties of you Actors and Entities! github.com/excaliburjs/dev-t…

ALT GIF animation quickly showing the different tabs available in the dev tool

excalibur.js retweeted
Ever have those troublesome gaps/seams in your game tile maps? I wrote a post about some possible causes and solutions! #gamedev erikonarheim.com/posts/webgl…
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An update to the Tiled map editor plugin for Excalibur has just landed! Tiled layers now support independent Z index! Thanks to @JumpLink for this feature! Check it out on gh: github.com/excaliburjs/excal… #tiled
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Excalibur v0.25.1 has been released! Lots of community contributions from Hacktoberfest this year, big thanks to everyone who helped! Some new features in Animations and some bug fixes! Check it out on gh: github.com/excaliburjs/Excal…
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New Excalibur Vite.js template repo is up! github.com/excaliburjs/templ… Let us know if there is a bundler or tech you'd like to see a template for that we don't have yet! We now have vite, parcel v1/v2, webpack, and rollup! #vitejs
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excalibur.js retweeted
We just finished our LD48 Jam Submission "Meerkattika" check it out ldjam.com/events/ludum-dare/… a metal themed meerkat game where you dig to your next gig! Made with ❤ with @excaliburjs crew and friends! #LDJAM #LD48 #ldjam48
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excalibur.js retweeted
My new talk is up! Build You First Game in JavaScript @ MDC 2020 youtube.com/watch?v=_srmco_K…
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