Build amazing 2D games for the web using Excalibur. For Free.

Excalibur v0.24.0 has been released! Lots of bug fixes and new features like vector shorthand `ex.vec()` and new sound events! Thanks to our community contributors for all the help making this possible! Check it out: github.com/excaliburjs/Excal…
3
3
Having a ton of fun with @excaliburjs building this small proof of concept: erikmejerhansen.github.io/po…
1
4
excalibur.js retweeted
I helped make a game! Check it out!
The @excaliburjs team and friends made a game for Ludum Dare 46! Check it out ldjam.com/events/ludum-dare/…
1
2
The @excaliburjs team and friends made a game for Ludum Dare 46! Check it out ldjam.com/events/ludum-dare/…
5
2
Excalibur v0.23.0 has been released! New collision group implementation, new ex.Collider type for handling collision properties, closest line between colliders, AND a new platformer sample. New blog post: blog.excaliburjs.com/post/18… Github: github.com/excaliburjs/Excal…
1
2
5
excalibur.js retweeted
Additionally, what is the oldest version of Safari you support or want support for web games?
0% Safari 8
25% Safari 9
75% Safari 10
0% Not listed
4 votes • Final results
1
excalibur.js retweeted
Poll: Game devs, how important is IE11 support from @excaliburjs or any other web game engine/framework you use? I'm curious how many folks are out there building stuff for older browsers, I'd love to hear from you.
0% Yes, very important
75% No, not important at all
25% Sort of important
12 votes • Final results
1
1
Excalibur v0.21.0 has been released! New Gif resource type allows use of native Gif animations in Excalibur! Huge thanks to our community contributors for making this possible! Check out all the details github.com/excaliburjs/Excal…
3
5
Huge thanks to @browserstack for making a lot of these fixes possible! #opensource
1
3
Excalibur v0.19.0 has been released! Lots of cross browser fixes, support for Chrome 70 WebAudio restrictions with a new customizable play button! Check it out here: github.com/excaliburjs/Excal…
1
3
5
excalibur.js retweeted
Are you currently developing an #OpenSource project? Our free program lets you instantly test regressions, reproduce #bugs and ensure compatibility. Try it today: ow.ly/M81x30kIvTa #SoftwareDeveloper
1
4
3
Excited to be switching our automated browser testing in Excalibur JS to @browserstack #OpenSource
3
4
Excalibur v0.18.0 has been released! Some small bugfixes, more to come next release. Check it out here: github.com/excaliburjs/Excal…
4
8
Excalibur v0.17.0 has been released! Finite timers, Actor defaults, native sound events, reversible easing functions, and a pile of bugs fixed! Check it out here: github.com/excaliburjs/Excal…
3
5
Our retrospective from Ludum Dare 41 is up! blog.excaliburjs.com/post/17… #LDJAM
3
4
excalibur.js retweeted
Check out part 15 of my #LDJAM/#LudumDare41 compilation video series! youtu.be/NizAskJCoRk @le6barbare @ThisIsEllian @irv_massacre @Tipyx_FR @sophiemallins @josephmarksjr @excaliburjs @erikonarheim @kamranayub @joshedeen @spellgrgicright @HelloMaakep @comfyfish @niclupfer
5
11