I can see some Venetian blinds effects put to good use. Perhaps coupled with a blocky Fractal noise? And of course some glow.
I wonder if the technique is to have it all done in a single layer (or as few as possible)?
Asked @mattrunks a while ago some insight on how he achieved the effect for Ubisoft watch dogs but he remained mum, maybe you could enlight us a little ;) (makes me think about The Black List intro)