Making 3D easier since 2010.

Rally through the elements, upgrading my threejs playground with mud roads.
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あなたの曲を、犬が弾く。🎸 ゴールデンレトリバーの「メロウ」が、打ち込んだ曲をそのまま演奏してくれる Webアプリを作り中。音と運指アニメはミリ秒同期。 チョーキングの瞬間、耳がピクッと上がるところを見てほしい🐕 笑 #AnimalBand #個人開発 #WebGL #ThreeJS
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wip of a threejs psx shader im working on :D
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Any threejs game devs at Gamescon in Germany this year?
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Continuing my hand tracking experiments for my game 'He loves me, he loves me not'. A tiny, adorable little world 🌼 The flower does get a little sad... but she bounces back to happiness in no time 😄 Made possible with @omma_ai, with MediaPipe and Three.js: you can push interaction in a really fun way!
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🏠👜❤️ NEW MM PROJECT : MIU MIU - "A House that we shaped" Explore the house and interact with the objects to discover the new Miu Miu Bags collection 👉 immersivebags.miumiu.com #threejs
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okay! here is my SPOM/POM (silhouette parallax occlusion mapping) setup for @threejs as a standalone repo you can use now. i've also submitted a version as a contribution candidate to three itself. worked on this packaged presentation of it with Claude Fable, but I created the first implementation a while back. this is the same kind of POM you see in games like Crimson Dawn, fully working in browser webgpu with three! github.com/SkyeShark/threejs…
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Quick little PR to @ThreeJS to add support for retroreflective materials via the Minimal Retroreflective Microfacet Model. github.com/mrdoob/three.js/p…
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Text-to-animation definitely still has a long way to go, but you can now iteratively prompt with a model like @AnthropicAI Fable 5 to get the animation you want. The experiment was only for the freestyle swimming part. Summary: - Task: Freestyle swimming with head turning to get some air every 4th stroke (ended up with every 2nd stroke, which is fine also) - 3% of weekly Fable allowance was used - Estimated cost: $1.20 - 7 iterations because Fable's vision is so terrible (please fix it @AnthropicAI). I had to keep taking screenshots myself and then describe every painstaking details of what's wrong with it, but it did get there eventually. And yes, all the shaders, water mechanics, tree, grass, etc. you see here will be open sourced soon (1-2 weeks). This is being developed as a mini-games engine based on @threejs for @callmesenseieng (Open Beta available soon).
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Added hand and face tracking over webcam to my #threejsJourney challenge. A fully skinned hand with IK on every finger joint, and a turn of my head moves the camera. No gloves, no controllers. Just a browser, @threejs, MediaPipe, and fun. Soon: the body, driven the same way.
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24 hours later with Fable 5 & @threejs. Part 2. A lot of details updated. Lots of prompts.
With Fable 5 back working again, I figured I'd try a few hours of prompts to see how far this open world horse game with @threejs would get.
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Wrote a minimal, extensible Gaussian Splat renderer PR for @ThreeJS using TSL for sorting, vertex processing and fragment shading + instances. It separates the GS3D data structure from the loader and from the renderer. github.com/mrdoob/three.js/p…
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Launched 3 months ago. 50k users. 17k stars on the open source editor. We're just getting started. Thank you for building this with us, and for all the support. Built on @threejs and a pile of great open source. Come as you are. Upgrade buildings.
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Been experimenting with dreamy flower vibes. 🌸✨ Rendered with translucent flower shaders and finally got the motion trails + bokeh feeling right. The custom petal shader combines a height-ramp gradient, subsurface scattering (SSS), rim lighting, and a waxy specular response to sell that delicate, translucent feel. Next step: replacing everything with procedurally generated flowers. link: flower.sujen.co/ #r3f #threejs
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Working on this dynamic GI for @threejs + some film emulation (stuff like halation and gate weave etc) attaching github repo under this #webgpu
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Added store interiors... Improved cars, trees and people... Improved camera controls... Removed SSAO... raw.githack.com/mrdoob/three… 4MB total download size 40 FPS on a MacBook Air M1 2s generation time Getting there...
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Unstable solid. #threejs Had some time to rebuild one of my fav efx using WebGPU & TSL from an demo called "𝘈𝘳𝘦𝘢 𝘜𝘯𝘴𝘵𝘢𝘣𝘭𝘦" done in 𝙵̶𝚕̶𝚊̶𝚜̶𝚑̶ (r.i.p.) back then. An all mesh-based deformation due to user´s interaction. Live: dasprinzip.com/tinker/day39/ #webgpu
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Claude Fabel is pretty amazing. Made in Three.js on the web.
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Here it is in VR! It is amazing on what Fable 5 can do after those couple of prompts. So this is what it made using WebXR and @threejs.
Results! Will try it in VR.
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